 | | Re: Some bugs with LDGLite
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(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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Hi Don, (...) This is what get printed into the Terminal when I launch ldglite (using the rename as ldgledit trick). I always use the editing mode because LDGLite just keeps cycling through the steps of drawing the model over and over again if I let (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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(...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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Chris, I noticed that you have to click on the title bar of the window before it will accept any keys. I dont know why. Try this and see if it still happens. James (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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(...) Do you have access to a console window? Ldglite prints some info out to the console that might be helpful here. For example, what does it print out about the opengl version and extensions? How many color, depth, and stencil bits does it say (...) (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
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