 | | Printing LPub instructions with Lulu.com
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Hi! I recently used (URL) Lulu.com> to publish (URL) LPub> instructions for a (URL) model> I created a few months ago. I have determined that I need to use higher resolution rendering settings and possibly avoid gradient backgrounds for optimal (...) (17 years ago, 13-Mar-09, to lugnet.cad, lugnet.cad.dev.mac, lugnet.inst, lugnet.publish, FTX)
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 | | Re: Where can I download Mac Brick CAD?
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(...) Awesome, thanks Allen! Unfortunately my iBook still runs 10.2, so that puts Bricksmith out of reach. I have it on every other Mac I own though, and let me tell you it is by far my favorite LDraw editor. Keep up the great work! Isaac (17 years ago, 4-Feb-09, to lugnet.cad.dev.mac, FTX)
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 | | Re: Where can I download Mac Brick CAD?
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(...) I would hate to see this work vanish entirely. So here's my copy of the most recent full release: (URL) Please also note that versions of Bricksmith which run on Mac OS 10.3 are available from my version history page. Allen (17 years ago, 3-Feb-09, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 2.1: A Step Up
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(...) Hi Nathan, Thanks so much for the compliments. I really enjoy hearing from people having fun with my software. And we would certainly never want anyone feeling under-served by their Mac! Allen (17 years ago, 3-Feb-09, to lugnet.cad.dev.mac, FTX)
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 | | Where can I download Mac Brick CAD?
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Does anybody know where I can download Mac Brick CAD, or have a copy they can send to me? I wanted to install it on an older Mac that won't run Bricksmith, but it seems the author's website has been taken offline. Thanks! Isaac Nelson (17 years ago, 3-Feb-09, to lugnet.cad.dev.mac, lugnet.cad)
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 | | Re: Bricksmith 2.1: A Step Up
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Hey Allen, Great news! I look forward to giving this version a try. Before Bricksmith I always used to feel slightly under serviced by my Mac ; ) God Bless, Nathan (URL) (17 years ago, 27-Jan-09, to lugnet.cad.dev.mac, FTX)
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 | | Bricksmith 2.1: A Step Up
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(2 URLs) Bricksmith 2.1> adds the following features: Step rotations (MLCad ROTSTEPs) Streamlined Step Display UI Moved file outline to the main window Improved line appearance Toolbar buttons for Part Browser, Inspector, and Colors It also fixes (...) (17 years ago, 21-Jan-09, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) !
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 | | Re: Still no zip file for 2008-01?
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(...) snip (...) This is caused by the files: p/box3#8p.dat parts/s/swh2.dat parts/s/swh3.dat ...all of which are empty files in 2008-1. The next version of Bricksmith will not choke on such malformed files; in the meantime, don't use those files (...) (17 years ago, 7-Jan-09, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Still no zip file for 2008-01?
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(...) That seems better than what I get. I had the loading parts window never go away, and when I exited and restarted Bricksmith, it just shows that window for a little bit and then crashes. This is what I see in the console log: 2009-01-01 (...) (17 years ago, 2-Jan-09, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Still no zip file for 2008-01?
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(...) Is there something special that needs to be done with the above zip file after extracting to get Bricksmith to recognize the parts in it? No parts appeared in the parts selector when I had the preferences set to look at the ldraw folder (...) (17 years ago, 1-Jan-09, to lugnet.cad, lugnet.cad.dev.mac)
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 | | Re: Still no zip file for 2008-01?
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(...) Since some popular LDraw programs are available for the Mac these days - LDView, LPub, L3Lab, and of course Bricksmith - I think it's only reasonable to provide parts updates in a format readily accessible to Mac users. Happily, the (URL) (...) (17 years ago, 31-Dec-08, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: *** LDView Version 4.0 Beta 1 Released ***
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(...) I second that. I've been using it for all my latest renders and it's eliminated almost all hand-editing of POVray files. Top stuff! Tim (17 years ago, 7-Dec-08, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: *** LDView Version 4.0 Beta 1 Released ***
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(...) ... (...) This is a big update. I heartily recommend you give it a try, especially if you are working with LPub or using a Mac (or both). Travis has made some great additions to the program. Jim (17 years ago, 2-Dec-08, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: LPub Rotation Step angle woes
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(...) I'll be putting ROTSTEP to use properly now, too. Thanks. (...) LDView 4 is awesome. From my perspective, recent versions of LDView, LPub, and Bricksmith form a Macintosh LDraw Power Triad. Jim (17 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
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 | | Re: LPub Rotation Step angle woes
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(...) I know. I used the form I did to confirm that the default viewing angle was mathematically messed up (and for dramatic emphasis). (...) I've got them, now it's time to test them. (...) Yes, actually, it was LDView that was confused. Travis' (...) (17 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
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 | | Re: LPub Rotation Step angle woes
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(...) And you were right! The new version of LDView works. LDView 3.2 does not. Thanks very much for your help! Allen (17 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
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 | | Re: LPub Rotation Step angle woes
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(...) Well, Allen said that the LDView 4 test build fixed the problem. At a guess, LPub using -cg on the command line (to set the camera angle to 0 so that all the rotation can be in the model itself?) and the QT version isn't handling that like it (...) (17 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
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 | | Re: LPub Rotation Step angle woes
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(...) Please note that instead of "0 ROTSTEP 0 0 0 REL", the preferred meta command is "0 ROTSTEP END". (...) There are 4 kinds of ROTSTEPS: REL, ABS, ADD, END For REL, you add the angles from the ROTSTEP meta to the default viewing angle to get the (...) (17 years ago, 6-Nov-08, to lugnet.cad.dev.mac, FTX)
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 | | Re: LPub Rotation Step angle woes
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(...) The more I think about it, the more I suspect that LDView 3.2 on the Mac is to blame. I sent Allen an email with a link to an LDView 4 test build. --Travis (17 years ago, 6-Nov-08, to lugnet.cad.dev.mac, FTX)
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 | | Re: LPub Rotation Step angle woes
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(...) snip (...) Alas. That is what I'm supposed to see, not what I actually do see. Something is convinced that the 0,0,0 rotation is actually equal to the default 3D angle, which causes requests for the real default 3D angle to be over-rotated. (...) (17 years ago, 6-Nov-08, to lugnet.cad.dev.mac, FTX)
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