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 CAD / Development / 9752 (-20)
  Re: Request change to ptreleases.cgi
 
(...) Do you want sizes for the ZIP files or the ARJ-format EXEs? Steve (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) I always thought it should emit XML, which would make it really easy to add more info (like what you're suggesting) without affecting backwards compatibility. Maybe it's not too late to do that. From looking at the logs from the last few days, (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Request change to ptreleases.cgi
 
I have a request for a change to be made to the ptreleases.cgi script that keeps track of all parts updates. Unfortunately, if anyone has actually implemented support for automatic updates using this script, my suggested change might not be (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) wow nice, is sort of my idea but everything rendered with pov-ray. Who make it? and how? (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) Well something easy to use I was thinking. (...) 2d = 2 dimensions like the game diablo If possible or like GTA 1 top view. (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Would it look sumwhat like this? (URL) (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) It is always best to start it out working on all platforms. There are several code libraries that can be used that are multiplatform. I think the most popluar is SDL (libsdl). If you used something Microsoft/Apple proprietary, like (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) a space colonization game. no pre-built model, everyone has to build his models from hard earned bricks. some play the Exploriens trying to expand and unreveal E.T. secrets, other play UFOs trying to hide and conquer by converting their (...) (20 years ago, 19-Jul-04, to lugnet.cad.dev)
 
  I have an idea . What if we make a game
 
I was thinking since I started to like the game Diablo and other RPG for their great features. Why don't we do a game ? Not just a single player game that has a start and an end but something like an MMORPG well if is possible online if not why not (...) (20 years ago, 18-Jul-04, to lugnet.cad.dev)
 
  Blender/LDraw work for SIGGRAPH
 
I'm happy to see people talking a bit about Blender and LDraw here. I've been in touch with Ton Roosendaal of the Blender community for a few weeks now, we're planning to get together at SIGGRAPH, attend each other's BOF sessions, and talk about how (...) (20 years ago, 16-Jul-04, to lugnet.cad, lugnet.cad.dev, lugnet.events, FTX)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) I checked my motors again, only one per type (I didn't want to dismantle all my locomotives that use the motors). Here are my measurement results: x570c01 (blue): Outer plug diameter: 5 mm Inner plug diameter: 2.1 mm Plug height: 2.1 mm (...) (20 years ago, 16-Jul-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Part detection is problematic due to changes over time in the library. For reference, LDView uses the following to identify parts: File is in the Parts directory, and isn't a descendent of any other parts at the time the file is loaded (sub (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Directory separators were added in DOS 2, which accepted both / and \ for that purpose. The feature was imitated from Unix. At the time, there also appeared a config.sys setting for *switch* character, which would default to / but could be set (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) Would you be able to take a critical look at the sizes of the connector studs and the holes in them. There is a suggestion that these differ between the versions designed to work with the old Blue 2-pin connectors ((URL) those which fit the (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev, lugnet.trains)
 
  Re: Blender LDraw support
 
(...) Well, I'm a bit further along now. No MPD support yet, but it'll be easy to add. It now supports hierarchical loading with piece recognition, loading even the Masakari model in a tolerable amount of time. In the process I noticed not all parts (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  2003-2004 LSC Annual Report
 
LSC Annual Report August 2003 - July 2004: During this period of time the LSC handled the following issues to completion: - A location was established on the ldraw.org website listing all of the current LDraw library updates. This page is script (...) (20 years ago, 15-Jul-04, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Re: Blender LDraw support
 
(...) I'm not a Blender user. Yet. I would like MPD support if/when I start using Blender and your script. (20 years ago, 12-Jul-04, to lugnet.cad.dev)
 
  Blender LDraw support
 
I hope this isn't off topic for this list. I've begun writing some scripts for Blender to import (and eventually export) LDraw DAT files. Cropped screenshot of result (pieces 105, 10 and 73057): (URL) location (currently 5KB): (2 URLs) features: (...) (20 years ago, 12-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
(...) I just checked my motor cases. The Type I motor cases and Type 2 motor cases are NOT interchangable. To update a Type I motor to a Type II motor you need a Type II top case, a Type II bottom case and a Type II gearbox. (The gearbox is the (...) (20 years ago, 1-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
(...) The cases were also sold separately: (URL) Set 1215 which was only the lower half of a Type II housing. It allowed a user to change a Type I motor (an earlier version without the hole) into the updated Type II (with the centre hole). HTH, (...) (20 years ago, 30-Jun-04, to lugnet.cad.dev)


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