| | Re: Building LDGLite for off-screen rendering only Don Heyse
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| | (...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
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| | | | Re: Building LDGLite for off-screen rendering only Dan Boger
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| | | | (...) FWIW, I (think that I) didn't need the c++ libs for the off-screen build on the BSD box. Dan (22 years ago, 19-May-03, to lugnet.cad.dev)
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| | | | Re: Building LDGLite for off-screen rendering only Jacob Sparre Andersen
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| | | | (...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (22 years ago, 20-May-03, to lugnet.cad.dev)
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| | | | | | Re: Building LDGLite for off-screen rendering only Don Heyse
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| | | | (...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (22 years ago, 21-May-03, to lugnet.cad.dev)
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