| | LDraw -> EPS (Was: LPub 2.2.0.0 Available) Jacob Sparre Andersen
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| | (...) No it isn't. Bitmaps with Z buffering are much easier. (...) It sounds like I should spend more time looking at the source code for LDGLite. (...) I'm really too busy to do any work on it now, but I wouldn't mind knowing where to look, if I (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)
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| | | | Re: LDraw -> EPS (Was: LPub 2.2.0.0 Available) Don Heyse
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| | | | (...) You really should. I don't have as much free time these days so it's been a bit neglected by me. (...) Most of the code is in gleps.c. That's the part that needs work. Otherwise you can search for the variable EPS_OUTPUT_FIGURED_OUT in main.c. (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)
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| | | | | | EPS output from LDGLite (Was: LDraw -> EPS) Jacob Sparre Andersen
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| | | | (...) Yes. But I need to overcome my strong dislike for C code every time I open a C file to do anything with it. (...) Yes. Take a look at my LEGO purist's fighter> for an example: (URL)and the elimination of occluded polygons. Yes. The above file (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)
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