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Assuming these don't already exist (I looked for rect2.dat on Parts Tracker,
but could find nothing -- speaking of which, the "complete" unofficial parts
zip seems to be out of date, since it is missing some stuff):
Would it be reasonable to create a rect primitive that has two edges
parallel to each other? How about two edges perpendicular? How about a
rect with only one edge? There are several places in the piece I am almost
done with where substitituting such primitives would save a bit on
byte-space. Or is this getting too close to "might as well just use the
basic polygons and edges". If the consensus is that these should exist, I'd
be happy to kick them out real quick (naming suggestions, anyone)?
--Lance--
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