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 CAD / Development / 8287 (-10)
  Re: LPub 2.1.0.6 Available
 
Kevin, Boy, you continue to make a great program even better! Thanks for all of your time updating LPub. It has become my new best friend when documenting student instructions. I used it yesterday and save for a few little quirks, free software just (...) (22 years ago, 28-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: LPub 2.1.0.6 Available
 
As is often the case, I gave an incomplete URL. Try this: (...) (22 years ago, 28-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  New address
 
To all, Due to some technical problems, my server has changed the address of my website to (URL) on the K'nex and Lincoln Logs parts libraries can be found at (URL) ArTron space story is here: (URL) am sorry for any problems the change might have (...) (22 years ago, 27-Jan-03, to lugnet.publish, lugnet.cad.dev)
 
  Method for splitting quads with not coplanar vertices? (Cross-post for /dat and /dev)
 
hi folks, I had a little chat with carsten about the possibility to fix not coplanar vertices automatically in LDDP. we all know that running a line like this: 0 4 16 10 -1 10 10 0 -10 -10 0 -10 -10 0 10 through L3P with –dist 0.1 or –det 0.001 will (...) (22 years ago, 27-Jan-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Rect primitive with one edge missing?
 
(...) Thanks to Mark Kennedy, you'll find this on the Parts Tracker at (URL) (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Rect primitive with one edge missing?
 
Is there a primitive for a rectangle with one edge missing? I can't seem to find one, and I think it would be useful. It certainly would for a part that I am currently working on -- reducing three lines of code to one, 48 times. If there isn't one, (...) (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Wierd shading in LDView
 
(...) The 1-4con0 primitive should arguably have a different name, because it is a different shape than all the other cone primitives. Specifically, it comes to a point, while all the other cone primitives are missing the point (they're open at both (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
<snip> (...) Yes. lsynth only deals with 1 peice of stretched rubber band at a time, which is why I was keeping those other three pulleys a secret from Don. Kevin (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
"Kevin Clague" <kevin_clague@yahoo.com> skrev i meddelandet news:H94xC1.11z@lugnet.com... (...) calculate (...) If the condition above (Dist(...) etc.) holds, then it's just a matter of projecting the circle centers onto the line, ie. solve for a (...) (22 years ago, 23-Jan-03, to lugnet.cad.dev)
 
  Wierd shading in LDView
 
I was updating part 3847 to use the 1-4con0 primitve and I notice some wierd shading at the tip. I then open the 1-4con0 primitive directly and there were no shading problems I could see. Download 3847 at the Parts Tracker to see what I mean. (URL) (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)


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