Subject:
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LDGLite and XFree86 4.2?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 13 Sep 2002 12:07:54 GMT
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Viewed:
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397 times
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I use a Linux system where I do not have system administrator
rights, but I would still like to compile and use LDGLite on
it. My problem is that the system has XFree86 version 4.2
installed, and the names of some of the OpenGL/Mesa files
seem to have been changed from previous versions.
Here is the list of header files I suspect are for Mesa:
/usr/include/GL/GLwDrawA.h
/usr/include/GL/GLwDrawAP.h
/usr/include/GL/GLwMDrawA.h
/usr/include/GL/GLwMDrawAP.h
/usr/include/GL/gl.h
/usr/include/GL/glext.h
/usr/include/GL/glu.h
/usr/include/GL/glx.h
/usr/include/GL/glxint.h
/usr/include/GL/glxmd.h
/usr/include/GL/glxproto.h
/usr/include/GL/glxtokens.h
/usr/include/GL/osmesa.h
Ane here is the error message I get, when I try to compile
LDGLite (using `make -f makefile.linux`):
gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG
-DTILE_RENDER_OPTION -DOSMESA_OPTION -c -o gleps.o gleps.c
gleps.c:20:21: GL/glut.h: No such file or directory
gmake: *** [gleps.o] Error 1
I explored the problem a little bit, and it seems that one
thing that has disappeared from the Mesa header files is
the identifier "GLUT_ACTIVE_CTRL" (substituting "glut.h"
with "glu.h" seemed to solve the immediate problem).
Play well,
Jacob
--
Houses by Katrine, Caroline and Jacob:
http://jacob.sparre.dk/LEGO/By/Huse/
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Message has 1 Reply: | | Re: LDGLite and XFree86 4.2?
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| (...) That's not going to do it. You seem to be missing the glut library which is not a core OpenGL library, but a widely distributed toolkit that's used for most of the example programs. Ldglite uses this extensively to open the window, get the (...) (22 years ago, 13-Sep-02, to lugnet.cad.dev)
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