| | Re: Ldglite bug report (Was: Portable Ldraw system)
|
| (...) Oops! A quick visit to the L3P site reveals that's the camera position in polar coords relative to the look-at point. I'm not sure how I missed that before. But I like it because it avoids the weird LDRAW coordinate system. So I'm gonna have (...) (22 years ago, 22-Aug-02, to lugnet.cad.dev)
| | | | Re: Ldglite bug report (Was: Portable Ldraw system)
|
| (...) OK I added it. Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like it. I admit it's not exactly like l3p since I still leave the origin at ldraw world coords (0,0,0) whereas l3p moves them to the center of the bounding box of the model. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
| | | | Re: Ldglite bug report (Was: Portable Ldraw system)
|
| (...) (URL)And always remember to use -J to get the most out of the camera settings. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
| |