Subject:
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Re: Smoothing on part level using edge lines
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 6 Aug 2002 10:40:28 GMT
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Viewed:
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570 times
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If you check out the big space dish (3961.dat) you can see the optional line
algorithm fails because there are no optional lines. In my opinion this part
is good. There is no need to fix this part because it will only get larger
and slows down some applications. It performs it's job as it should. This
is the same with the inside of the hands of the minifigs.
A workaround in your program could be made by letting your program generate
optional lines (while preprocessing) on all edges except for edges of color
24. You might want to remove optional lines that are coincide with edge
lines of color 24. That way the other programs are happy and your program
too. You can use the same code for smoothing but you have to do some extra
preprocessing.
And something else. Have you read my suggestion about rendering patterns
into a texture map?
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Message has 2 Replies: | | Re: Smoothing on part level using edge lines
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| (...) Reading the various replies to this, I've seen a number of good points, but I think that some degree of misunderstanding was also generated. I personally don't think optional lines are generally a good idea on the inside of curves, but it is (...) (22 years ago, 6-Aug-02, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Smoothing on part level using edge lines
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| (...) This is technically due to bad dat code, not the algorithm. That edge shouldn't contain optional lines. However, given that they used a smashed half-sphere, they had no control over the presense of type 5 lines along that edge. And it's the (...) (22 years ago, 5-Aug-02, to lugnet.cad.dev)
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