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 CAD / Development / 7517 (-10)
  Re: Minifig torsos - rename suggestions
 
(...) That's fine. I only suggested it since space currently crosses three pattern codes (5x, 6x, and 9x) while there's only about a dozen torsos done so far. (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Description of MLCad extensions available now
 
Hi, i've found some more commands in MLCad which I introduced totaly new, ... but long time ago. So there is this ROTATION command, which was used at the early days of MLCad instead of ROTSTEP. Later I learned that this conflicts with LD-Lite. So I (...) (22 years ago, 30-Jul-02, to lugnet.cad.mlcad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Moving around in a CAD model.
 
(...) In most FPS games these days (as far as I know), the mouse rotates the head up, down, left and right, and the keyboard is used to walk forward, backwards, left and right (left and right walking is generally called strafing). Most also have an (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
(...) Does the LD4DModeler work on a Mac or linux box? Part of my agenda is to make something not tied to a specific platform, and I like to make the source available so anyone can play with it. (...) Hmmm, I never thought of ldglite as an animation (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
To generate dat files with camera 'stuff' and feed them to L3P, you can use my LD4DModeler application. Have to fix the lights though or the inside will be dark I gess rendering in povray. Are you an developer of ldglite? Could not tell from the (...) (22 years ago, 29-Jul-02, to lugnet.cad.dev)
 
  Moving around in a CAD model.
 
This is something I've wanted to do for a while and finally got around to it again. The current version of ldglite can be used as a cheesy scene modeler for making nice POV shots by calculating the camera stuff for l3p. The trouble is getting the (...) (22 years ago, 29-Jul-02, to lugnet.cad.dev)
 
  Re: Renaming of Space Laser-Gun with Side Sight
 
(...) The only reason I brought up the subject is that a Hold has been placed on the part fix due to the name. My Certify vote still stands and will remain so. -Orion (22 years ago, 29-Jul-02, to lugnet.cad.dev)
 
  Re: Description of MLCad extensions available now
 
(...) That, and the fact that MLCAD adds two 0 ROTATION statements to the header of every model file it edits. (...) Actually, only commented-out versions of the ROTATION meta-statement have appeared in parts (ie, '0 0 ROTATION'). The submit process (...) (22 years ago, 29-Jul-02, to lugnet.cad.mlcad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Description of MLCad extensions available now
 
(...) Perhaps the use of the "ROTATION CENTER" meta statement in the parts library can be changed into a different, non-licensed format? The word "CENTER" breaks the standing LDraw tradition of using British English terms anyway. In my opinion it (...) (22 years ago, 29-Jul-02, to lugnet.cad.mlcad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Description of MLCad extensions available now
 
(...) Uh Oh, we need some *unlicensed* documentation on this meta command. It's already used in some official parts. If I have to get permission in writing to use all the features of the official parts (or be liable for unspecified damages) I'm (...) (22 years ago, 29-Jul-02, to lugnet.cad.mlcad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)


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