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 CAD / Development / 7117 (-5)
  Why Type 5 Lines?
 
What is the point of Type 5 lines? It seems to me that they are a confusing and clunky method to display lines for the visible edges of rounded objects when having no line at all would be just as visually correct (and less taxing on the brain to (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
(...) Err, not really. (...) Nod, you should be able to reorder without running into trouble. Steve (22 years ago, 16-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
(...) Well, on the Mac at least, the only hardware at the moment that supports two sided lighting are the GeForce3, GeForce4 and the new Radeon 8500. Everything else is going to use software T&L. My take on getting the shading to look right has been (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
(...) Hey, I happen to *like* my default shading settings. ;-) I agree with you on the speed issue though... (...) I'm curious, do you have any numbers on how much slower it is on accelerated hardware to do two sided lighting with GL_FRONT_AND_BACK? (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
Ken, We are obviously in the same area the moment. After completing the conversion of LdGLite to run under MacOS 8.6-9.2 (ie LdGLite (Mac)), I turned my attention to the two biggest dissapointments to me, namely slow render speeds and quirky shading (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)


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