| | Spot the bug Erik Olson
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| | In this bit of code I wrote months ago, I finally discovered the bug. Or two. Can you? if (mRendererType->IsGL()) { // different 4x4 matrix convention requires transpose GLfloat m[16]; for (int j=0; j<4; j++) { for (int i=0; j<4; j++) { m[i*4+j] = (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | | | Re: Spot the bug Lars C. Hassing
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| | | | (...) Use i i.s.o. j - it's easy when you know where to look ;-) (...) Wish I could see it... /Lars (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | | | Re: Spot the bug Steve Bliss
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| | | | (...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | | | | | Re: Spot the bug Erik Olson
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| | | | (...) I don't see one yet. But, I have not yet turned on display lists, vertex arrays, or cached normals, all of which I wrote code for while reading the reference manual as far back as June. Never ever write hundreds of lines of code before testing (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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