| | Ldlite suggestions Ryan Dennett
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| | After doing a lot of virtual building over the past few days I noticed that sometimes in Ldlite a part of the model would be cut off down in the blh corner even though there was plenty of room in the urh corner area. For the next version would it be (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
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| | | | Re: Ldlite suggestions Jeff Boen
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| | | | (...) you may not be aware... but you can go to Options|Options in LDLite (1.6) and set the X and Y offset to move your model in LDLite render space... -X values will move the model to the left, +X to the right... -Y values move the model up and +Y (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
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| | | | | | Re: Ldlite suggestions Jeremy H. Sproat
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| | | | | (...) Arg, you're right. My bad. Thanks for the bug info! Cheers, - jsproat (26 years ago, 15-Mar-99, to lugnet.cad.dev)
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| | | | Re: Ldlite suggestions Paul Gyugyi
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| | | | I've started making the first and last line of my work-in-progress be 0 TRANSLATE x y z [...] 0 TRANSLATE END where x,y, and z are offsets. If I get tired of that, I'll make mouse drags in the LDLite window change the offset values, unless someone (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
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