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In lugnet.cad.dev, Don Heyse writes:
> In lugnet.cad.dev, Jacob Sparre Andersen writes:
> > Don:
> > > Whoah! DOS version? Where did that come from?
> > Interest in the original LDraw and LEdit programs. ;-)
> >
> > > The problem with a DOS version is finding decent opengl
> > > and glut support.
> >
> > Mesa doesn't work on DOS?!? According to:
> > http://mesa3d.sourceforge.net/about/systems.html
> > MS-DOS is among the supported systems (through contributed
> > drivers).
>
> Yeah, I looked DOS Mesa and if I recall, it was no longer
> being maintained. I could be wrong about that though, but
> the CVS logs on SourceForge seem to contain many references
> to removing "old and broken DOS build support".
Looks like I *was* wrong about the DOS mesa after all. Apparently
the AllegroGL folks have picked up the slack. So If anyone is
nutz enough to want a DOS version of ldglite you can get it at:
http://ldglite.sourceforge.net/ldaglite.zip
It limps along in DOS mode under Windows 95 with a few features
stubbed out due to the incomplete glut support in AllegroGL. I
couldn't actually get it to run on a pure DOS PC. It complained
on one old junker about the lack of a coprocessor, and it gave a
different error on another PC. You also need a DOS extender if you
want any chance of seeing it run under pure DOS:
http://ldglite.sourceforge.net/csdpmi5b.zip
Enjoy, or not...
Don
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