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 CAD / Development / 6412 (-10)
  Re: LDGLite bug report (and POV preview question)
 
Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Don: (...) I have updated the "Getting started: On Linux" page to reflect this: (URL) have also created a page with instructions for people who only need to update their LDGLite installation: (URL) pages will be updated whenever Don reminds me of a (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.cad.dev)  
 
  Re: A beginning - Lugsville!
 
(...) Point taken. (...) I was hoping to use all DAT code, but am unable to. POVray's looking kind of hard inn terms of achieving the results I'm looking for. So, I'm thinking of throwing away the idea of using terrain, except as a backdrop. I could (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: Animation - LDraw Object Classes - help needed!
 
(...) Cool! I'd love to. (...) I see your point. It seems like LDObject won't be the highest ancestor class anyway. I plan to define LDraw Camera and POV camera differently (but I might change my mind) Is it possible to let a compiled and (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: A beginning - Lugsville!
 
(...) I think the name "Lugsville" sort of suggests that it is an "official" LUGNET thing. In that way, I think it is a bit inappropriate. But it's really up to yourself to decide! (...) Are you planning to do this in DAT code exclusively, or in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I'm not sure if I mentioned this yet, but the pesky ldglite bugs with MESA perspective mode have been fixed and a new version is up on the sourceforge. I still have to incorporate the new ldlite 2.3 bugfix for large MPD files, but it works for now (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)  
 
  Re: Pier 17 (Was: A beginning - Lugsville!)
 
Both sound good and I'm looking forward to seeing them. Gary Jacob Sparre Andersen <sparre@nbi.dk> wrote in message news:3B949EF2.7EA36F...@nbi.dk... (...) (23 years ago, 4-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDLite 2.3 released.
 
Version 2.3 of LDLite is now up at: (URL) LDLite 2.3 renders town.mpd correctly. 1) The -W bug is now fixed. -W3 no longer generates 5-wide lines. -W2 and -W3 now generate 3-wide lines. 2) The option "-D1" will suppress bitmap generation in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)


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