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 CAD / Development / 6360
  Re: LDGLite bug report (yes, one more)
 
Don: (...) Definitely. (...) Yup. :-( Jacob (23 years ago, 16-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
(...) I think it's gonna be a while before I can get organized enough to roll a new release, but this edge line option, as well as the camera and near/far clip plane controls, have been added to the sources if you want to try it out. You can get (...) (23 years ago, 17-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I'm not sure if I mentioned this yet, but the pesky ldglite bugs with MESA perspective mode have been fixed and a new version is up on the sourceforge. I still have to incorporate the new ldlite 2.3 bugfix for large MPD files, but it works for now (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)  
 
  Re: LDGLite bug report (and POV preview question)
 
Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)

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