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 CAD / Development / 6322 (-10)
  Re: New Construction Toy In LDraw Format!
 
(...) Probably. I re-uploaded it in binary mode now, so it should work... (...) Nasty links to local files... Try it now. Thanks, --Ryan (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: Need info help
 
BTW - every time I try to cross-post, I must be doing something wrong cause it doesn't go through. Where's the FAQ's on this? Darn it all, someone else DID model the round shield. And here I thought it be a good first project for me (besides just (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.castle)
 
  Re: LDGLite bug report (yes, one more)
 
(...) This could be the ldlite large MPD bug again. The ldlite parser has a problem with MPD files if it runs out of cache. I increased the size for ldglite, but it may not be enough for Datsville. You could try increasing it some more and (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  RE: Perspective in LDGLite (Was: About the great datsville)
 
(...) POV-Ray uses "up" and "right" to determine the aspect ratio of the viewing window (which results in non-square pixels if the the camera ratio and the render ratio don't match. I believe the use of either "angle" or "direction" is important in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  LDGLite bug report (yes, one more)
 
Don: If you try to render Datsville in perspective: ldglite -j -s0.1 town.mpd you will notice some very strange blue lines going from the centre of the window to the blue castle out in the left-side background. They shouldn't be there, and I am (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  LDGLite bug report/feature request
 
Don: Some times, mostly when rendering large files, LDGLite reports syntax errors in lines with totally unreasonable line numbers. 1) Why? 2) Could you print out the content of the line as well, so I can try to find the offending lines (if there are (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Perspective in LDGLite (Was: About the great datsville)
 
Don: (...) Good to know. (...) I think they are called "look_at" and "location" in POV-Ray. (...) It would be fine if you could make something equivalent to: camera { sky <0, 0, 1> up <0, 1, 0> location <0, 0, 528> look_at <0, 0, 0> } in POV-Ray. I (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Re: About the great datsville
 
(...) It looks like both "-j" and "-J" turn on the perspective projection from the command line. Otherwise it defaults to the orthographic projection. However since this is apparently undocumented in the readme.txt file I reserve the right to change (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)  
 
  Re: Need info help
 
Ahh. Well I did look around first, but didn't see where anyone had already modeled that piece. Last I looked was still listed on Tracker as being needed. I'm working on 're-creating' my lost (thanks to the ex-wife) LegoLand Castle collection in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Re: Datsville continuation - more ideas
 
(...) And the results are: 16 original ttore.dat's @ 800x600: 3 min 56 sec 16 simplifed ldbox.dat's @ 800x600: 1 min 26 sec I think it's worth keep working on! /Tore (23 years ago, 13-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)


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