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Subject: 
Re: bend thingie creator.
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 26 Nov 2000 23:23:30 GMT
Viewed: 
1042 times
  
  I've thought about using bezier curves but I decided to choose another
type of curve because it doesn't allow you to make the curve pass by a
specific point (except the first and last points).

Doesn't this complicate things a lot? It is possible easily draw a hundred
beziercurves that make up 1 curve, but how do you make 1 equation that
passes through a hundred points?


This was the problem with the release in my first posting (i think you • mean
this), My rotation matrix based solely on the direction of the next • segment
did provide with continous segments but it sometines turned 180° because • it
switched to a different quadrant. I now have added another parameter • with
which i can turn the segment around the direction. Now i Make the • segment in
the correct direction , i calculate the distance between a point from • the
previous segment and the current, turn it one degree to left and one to • the
right, if the distance for one of these two turns is lower than the • normal
distance i keep on turning that way until the distance is past its • minimum.
than these two points are the closest together and my curve doesn't have • any
strange twists.

  I'm using a different solution: I start with a given up vector for the
first point and then at each point I calculate the tangent vector (first
derivative) and make "side_vector = front_vector x up_vector; up = side
x front;" ('x' means cross product) to get the new up vector. Probably
not the ideal solution too but it's calculated only once and the results
stored in a display list so who cares ? :)

I can calculate the tangent vector too, but just by substracting the current
point from the next point :-) .
Your solution sounds a lot faster,sturdier and geekier. I think I'm going to
steal this idea if I can figure out how to add this up-vector to my
rotation-matrix.


  It works very well for my case because when you add a new element, you
always start with a hose along the X axis and the initial up vector is
(0,0,1). When you move the tangents of the endpoints, you just have to
recalculate the initial up vector.

  I also added an option to set the axial rotation at each point so you
can see the elements twisting, looks very nice on an animation. :)

This definitely sounds very cool, makes me wish I could program a lot
better.

Leonardo




Message has 1 Reply:
  Re: bend thingie creator.
 
(...) Sorry, I explained myself poorly, I divide the curve in segments with only 2 points each. Bezier and Hermite curves are very similar, but I don't use Bezier curves because the control points are not very user-friendly, I'd rather have tangents (...) (24 years ago, 27-Nov-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: bend thingie creator.
 
(...) I've thought about using bezier curves but I decided to choose another type of curve because it doesn't allow you to make the curve pass by a specific point (except the first and last points). (...) I'm using a different solution: I start with (...) (24 years ago, 26-Nov-00, to lugnet.cad.dev)

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