To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 5372 (-10)
  Re: Unusual View matrices in LDRAW.INI
 
(...) LDAO writes those entries to ldraw.ini. I'm not sure if any other programs update that section or not. The "Oblique" view is the default view for LDraw, and was also used for LDLite (I think) and L3Lab. "UpsideDown" is derived from "Oblique". (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Unusual View matrices in LDRAW.INI
 
OK now we're getting somewhere. Thanks for providing the exact mathematical representations of those numbers. Now I'm gonna have to figure out how you calculated them. :-) (I just had the computer do the work and print out the decimal (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Unusual View matrices in LDRAW.INI
 
I believe the matrix happens to produce a standard isometric view, but doesn't do so in the traditional 3D graphics way of rotation. This means that in addition to not looking right after rotation, it also doens't produce correct results when you (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: part skins (was Re: some thoughts on ldraw parts)
 
(...) It's not always this easy. Some parts just cannot be constructed out of the primitives - or the scaling/transformation is just too difficult to figure out. Examples are those with complex curves (like the wizard's hat), or complex (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Unusual View matrices in LDRAW.INI
 
(...) I don't know their origin, but you're right, there's a shear component in them. Here's what a matrix decomposition shows: (...) Scale : (1.5, 0.942809, 1.41421, 0) Rotate : (0.321751, 0.729728, 0.463648, 0) Translate : (0, 0, 0, 0) Shear : (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: part skins (was Re: some thoughts on ldraw parts)
 
(...) You are correct on both points. The primary value of the tool at this point is that it removes the tedium of defining polygons to connect vertices. It's a start! (...) Your edge-detection suggestion is certainly the ideal, but would get a bit (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: More tips for L3P
 
(...) Move L3P.exe to a different directory, for instance C:\Pov, and change the path reference in the last line of L3P.bat accordingly. This way you can still use way the DOS-window openened with the shortcut for L3P for running Ldraw.exe also. (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: part skins (was Re: some thoughts on ldraw parts)
 
(...) Cool beans! (...) Define "feed" in this context... an ordered vertex list? That's still hard to do, what is needed is an app that lets me create these regions superimposed on a bitmap. (...) Er, ah, kind of like that. (...) I think this is an (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: Another license draft
 
Sorry it's taken me so long to get back to this -- I've been too busy to really dig into it. Overall, I think this is a decent *redistribution* license. It does not address: 1. The agreement(s) between the contributors and ldraw.org. 2. The fact (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
 
  Re: More descriptions
 
(...) Thanks for pointing this out. I can't check into this right now -- I'm wondering if there's some obscure reason behind this (besides me not being careful) -- but I will delve into the matter ASAP. Steve (24 years ago, 4-Oct-00, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR