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 CAD / Development / 5035
  R2D2's body (Was: Voting Open...)
 
(...) Ditto. I suggest it should be rotated 90 degrees before officializatoin. (btw, I made a little mockup of R2's body with orna... sorry, pattern) -- Tore Eriksson Sweden ICQ: 76066510 LEGO: MOC++++ FS,SP,TO++ TC+ LS YB@m (24 years ago, 23-Aug-00, to lugnet.cad.dev)
 
  Re: R2D2's body (Was: Voting Open...)
 
(...) Rotated? As in on the y-axis? That's pretty much what I was arguing against. Why should it be rotated? Cheers, - jsproat (24 years ago, 23-Aug-00, to lugnet.cad.dev)
 
  Re: R2D2's body (Was: Voting Open...)
 
(...) Umm, Jeremy. The holes are currently parallel (and centered on) the Z-axis. Rotating 90-degrees around Y would put the holes parallel to the X-axis. Steve (24 years ago, 23-Aug-00, to lugnet.cad.dev)
 
  Re: R2D2's body (Was: Voting Open...)
 
(...) So that, when R2D2 pattern is finished, front view will be front view and not left view. -- Tore Eriksson Sweden ICQ: 76066510 LEGO: MOC++++ FS,SP,TO++ TC+ LS YB@m (24 years ago, 23-Aug-00, to lugnet.cad.dev)
 
  Re: R2D2's body (Was: Voting Open...)
 
(...) Rotating 90-degrees (...) D'oh! I haven't had a chance to verify, but I do believe that I *did* rotate it while I was looking at it in LEdit! Sorry, y'all. Yep, I agree 100% with Tore and Steve on this. Cheers, - jsproat (24 years ago, 24-Aug-00, to lugnet.cad.dev)

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