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 CAD / Development / 4335
4334  |  4336
Subject: 
Re: Performance Improvement
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 5 Apr 2000 13:47:40 GMT
Reply-To: 
rui.martins@link.IHATESPAMpt
Viewed: 
6475 times
  
Oops ! wrong links.

> Since the BFC discussion has everything to do with performance improvement,
> I would like to propose the following changes to the primitives:
> 
> -  4-4disc.dat
> -  2-4disc.dat
> 
> Remove the point which lies in position (0,0,0), because it's NOT required and
> it adds significant overhead processing (every stud has an extra NOT
> required point)
> 
> The primitives can still be constructed with triangles, just remove the point
> (0,0,0) and remake the triangles in a fan like manner.
> 
> See these image grabs from my prog.
> All triangles are in white, all quads are in grey.
> 
> the normal stud using "4-4disc.dat"
> 
>  HTTP://is-sv.link.pt/~rmsm/lego/nstud.png

Should be
   HTTP://is-sv.link.pt/~rmsm/lego/primitives/nstud.png

> A stud using a changed "4-4disc.dat"
> 
>  HTTP://is-sv.link.pt/~rmsm/lego/xstud.png

Should be
   HTTP://is-sv.link.pt/~rmsm/lego/primitives/xstud.png

> the "2-4disc.dat" change will be similar
> 
> Also note that this change will correct the T junctions problems found in many
> parts (what I have previously called BAD MODELING in reply to "stld2dat" mails)

Also I forget to mention that this reduces the number of
triangles by 2 (for each stud) isn't that great ?

See ya

Rui Martins



Message is in Reply To:
  Performance Improvement
 
Since the BFC discussion has everything to do with performance improvement, I would like to propose the following changes to the primitives: - 4-4disc.dat - 2-4disc.dat Remove the point which lies in position (0,0,0), because it's NOT required and (...) (26 years ago, 5-Apr-00, to lugnet.cad.dev)

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