Subject:
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Re: Performance Improvement
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 5 Apr 2000 13:47:40 GMT
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Reply-To:
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Rui.Martins@#spamcake#link.pt
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Viewed:
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2425 times
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Oops ! wrong links.
> Since the BFC discussion has everything to do with performance improvement,
> I would like to propose the following changes to the primitives:
>
> - 4-4disc.dat
> - 2-4disc.dat
>
> Remove the point which lies in position (0,0,0), because it's NOT required and
> it adds significant overhead processing (every stud has an extra NOT
> required point)
>
> The primitives can still be constructed with triangles, just remove the point
> (0,0,0) and remake the triangles in a fan like manner.
>
> See these image grabs from my prog.
> All triangles are in white, all quads are in grey.
>
> the normal stud using "4-4disc.dat"
>
> HTTP://is-sv.link.pt/~rmsm/lego/nstud.png
Should be
HTTP://is-sv.link.pt/~rmsm/lego/primitives/nstud.png
> A stud using a changed "4-4disc.dat"
>
> HTTP://is-sv.link.pt/~rmsm/lego/xstud.png
Should be
HTTP://is-sv.link.pt/~rmsm/lego/primitives/xstud.png
> the "2-4disc.dat" change will be similar
>
> Also note that this change will correct the T junctions problems found in many
> parts (what I have previously called BAD MODELING in reply to "stld2dat" mails)
Also I forget to mention that this reduces the number of
triangles by 2 (for each stud) isn't that great ?
See ya
Rui Martins
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Message is in Reply To:
| | Performance Improvement
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| Since the BFC discussion has everything to do with performance improvement, I would like to propose the following changes to the primitives: - 4-4disc.dat - 2-4disc.dat Remove the point which lies in position (0,0,0), because it's NOT required and (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
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