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 CAD / Development / 4285
    LDS ver 0.31 - Added PIPE —Tore Eriksson
    New version again. Same URL as usual. (URL) /Tore (25 years ago, 2-Apr-00, to lugnet.cad.dev, lugnet.cad)  
   
        Re: LDS ver 0.31 - Added PIPE —Steve Bliss
   (...) compile a file with this code: MIRROR +X +Z 2 24 -3 0 4 3 0 4 MIRROR OFF I expect to get: 2 24 -3 0 4 3 0 4 2 24 -3 0 -4 3 0 -4 2 24 4 0 3 4 0 -3 2 24 -4 0 3 -4 0 -3 But instead, I get: 2 24 -3 0 4 3 0 4 2 24 3 0 4 -3 0 4 2 24 -3 0 -4 3 0 -4 2 (...) (25 years ago, 25-Apr-00, to lugnet.cad.dev)
   
        Re: LDS ver 0.31 - Added PIPE —Anders Isaksson
     Steve Bliss skrev i meddelandet ... (...) No. LDSShell is based on my Delphi port of LDLite 0.<something quite early>, and the meta commands were not yet included then. Real Life takes it's toll, so I don't see an update possible for a long, long (...) (25 years ago, 26-Apr-00, to lugnet.cad.dev)
    
         Re: LDS ver 0.31 - Added PIPE —Steve Bliss
     (...) There's an idea. Might as well wait until the command-line polling API for L3Lab is implemented and published... Steve (25 years ago, 26-Apr-00, to lugnet.cad.dev)
   
        Re: LDS ver 0.31 - Added PIPE —Tore Eriksson
    (...) Steve, I don't want to 'fix' it. There are too many applications for the MIRROR function as it works today*). If I read you correctly, you don't want the object mirrored x- and z-way, but duplicated around the y-axis. So maybe I can create a (...) (25 years ago, 30-Apr-00, to lugnet.cad.dev)
   
        Re: LDS ver 0.31 - Added PIPE —Steve Bliss
   (...) Yah, that makes sense. (...) Sort of. Well, not really. I didn't want to ROTATE around Y (although that's a useful function). Well, in my case rotating would work, but only because the objects I was working with were symmetric. I was trying to (...) (25 years ago, 1-May-00, to lugnet.cad.dev)
 

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