| | Re: Ldlite for OpenGL and Linux (and uppercase filenames)
|
|
(...) I agree. However, AFAIK, whenever LEdit creates a file, it creates it as all uppercase. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 19-Jan-00, to lugnet.cad.dev)
|
|
| | Re: Part number for crystal in Rock Raider sets?
|
|
(...) Because TLG uses a different process to make the chrome piece and the transparent piece and we are using TLG's numbers. -- Jonathan Wilson wilsonj@xoommail.com (URL) (25 years ago, 20-Jan-00, to lugnet.cad.dev)
|
|
| | Re: Ldlite for OpenGL and Linux (and uppercase filenames)
|
|
Don Heyse: (...) Sorry, I had forgotten that. (...) I am sure we can get the Jessimans to accept a repackaging of that kind (if we agree on it). (...) A very sensible strategy. (...) We would have to have it approved by the Jessimans. (...) I can't (...) (25 years ago, 19-Jan-00, to lugnet.cad.dev)
|
|
| | Re: Ldlite for OpenGL and Linux (and uppercase filenames)
|
|
Steve: (...) Since I want to make a floppy sized distribution anyway, I definitely feel like taking the time to do it. (...) Since it also seems to work on Linux, I suspect that it does. Another thing is that I would prefer to use gzipped tar or MPD (...) (25 years ago, 19-Jan-00, to lugnet.cad.dev)
|
|
| | Re: Part number for crystal in Rock Raider sets?
|
|
(...) You should ask that to Lego. ;) We try to follow the Lego numbering scheme as far as known. As far as CAD is concerned there is no need for a different part, it's just a matter of changing the colour properties. Rui Martins (25 years ago, 19-Jan-00, to lugnet.cad.dev)
|