To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 270
269  |  271
Subject: 
Re: DAT voting page up
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 24 Feb 1999 22:11:52 GMT
Viewed: 
976 times
  
That's the way to do it!
POV-Ray doesn't like coincident surfaces either.
/Lars

But in POV-Ray you can always add .0000000001 to the y value of the lower
surface to make it render correctly (Which makes creating simple scenes
much easier).
--Bram


Bram Lambrecht           / o   o \           BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------



Message is in Reply To:
  RE: DAT voting page up
 
John VanZwieten explained excellently: (...) That's the way to do it! POV-Ray doesn't like coincident surfaces either. /Lars (26 years ago, 24-Feb-99, to lugnet.cad.dev)

3 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR