Subject:
|
Re: DAT voting page up
|
Newsgroups:
|
lugnet.cad.dev
|
Date:
|
Wed, 24 Feb 1999 22:11:52 GMT
|
Viewed:
|
976 times
|
| |
| |
> That's the way to do it!
> POV-Ray doesn't like coincident surfaces either.
> /Lars
But in POV-Ray you can always add .0000000001 to the y value of the lower
surface to make it render correctly (Which makes creating simple scenes
much easier).
--Bram
Bram Lambrecht / o o \ BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
WWW: http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------
|
|
Message is in Reply To:
| | RE: DAT voting page up
|
| John VanZwieten explained excellently: (...) That's the way to do it! POV-Ray doesn't like coincident surfaces either. /Lars (26 years ago, 24-Feb-99, to lugnet.cad.dev)
|
3 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|