Subject:
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Re: [ldraw.org] L3P Question
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 16 Apr 1999 03:58:06 GMT
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Viewed:
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793 times
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On Thu, 15 Apr 1999 11:30:57 GMT, "Lars C. Hassing" <lch@ccieurope.com> wrote:
> Terry Keller wrote:
> > On Wed, 14 Apr 1999 14:05:07 GMT, "Lars C. Hassing"
> > <lch@ccieurope.com> wrote:
> > > > Now, for the camera views.
> > > >
> > > > First, screw all the other methods of figuring out how to
> > > > place a camera. Stop trying to fathom X,Y,Z coordinates
> > > > with your fingers, and put your left hand down. :-)
> > > > Forget the lattitudes and longitudes, and translations and
> > > > vectors and all that other $%#!.
> > > >
> > > > Once you have the .pov file made, go back into LEdit. Place
> > > > a light.dat about where you want the camera to be. Then
> > > > place another one where you want the camera to look_at or point.
> > > >
> > > > Save the file. Open it in a text editor. The first 3
> > > > coordinates of the first light dat directly correspond to
> > > > the camera location coordinates in the pov file.
> > > > copy and past them from the .dat to the .pov.
> > > >
> > > > Do the same with the second light.dat's coordinates. Paste
> > > > them into the cameras Look_At coordinates.
> > > >
> > > > Make sure you paste into the proper places.
> > > >
> > > > Render and thank me later. :-) (1)
> > > > Or better yet, thank Lars for using the same coordinate
> > > > system that makes this possible. (2)
> > >
> > > Oh no, no, no!
> > > What is this? Is it that difficult to use the latitude/longitude?
> > > Using the above copy-n-paste will bypass L3P's efforts to place
> > > the model in the center of the image with equal amount of space
> > > around it. You risk cutting off part of the model.
> >
> > Lars, I didn't intend for this to be a "fix" of any type. And the
> > latitude/longitude method is a good one to use. If I sit there
> > thinking about it enough, I can do it.
> > And the automatic centering of the model is a fantastic feature
> > that I love. I just offered this method as a fairly simple way
> > of directly finding xyz coordinates to use in an existing pov file
> > - using the simple expedient of moving a point around in LEdit.
>
> Sorry, I didn't mean to jump at you. I just opposed to changing
> an existing pov file's camera data, since these are carefully
> computed taking the model into account.
> /Lars
Understood. :-)
I usually hack the heck out of the resulting .pov file anyway.
Which reminds me, would it be possible to add an option to L3P so that it
produces just a basic model file, no camera or lights, to use as an include
file in a master file?
I do that a lot. Chop the camera and lights out, then cut & copy the final
Object line into my scene file.
-- Terry K --
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Message is in Reply To:
| | RE: [ldraw.org] L3P Question
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| (...) Sorry, I didn't mean to jump at you. I just opposed to changing an existing pov file's camera data, since these are carefully computed taking the model into account. /Lars (26 years ago, 15-Apr-99, to lugnet.cad.dev)
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