To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 1388
1387  |  1389
Subject: 
RE: [ldraw.org] L3P Question
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 15 Apr 1999 11:30:57 GMT
Viewed: 
748 times
  
Terry Keller wrote:
On Wed, 14 Apr 1999 14:05:07 GMT, "Lars C. Hassing"
<lch@ccieurope.com> wrote:
Now, for the camera views.

First,  screw all the other methods of figuring out how to
place a camera. Stop trying to fathom  X,Y,Z coordinates
with your fingers, and put your left hand down.  :-)
Forget the lattitudes and longitudes, and translations and
vectors and all that other $%#!.

Once you have the .pov file made, go back into LEdit.  Place
a light.dat about where you want the camera to be.  Then
place another one where you want the camera to look_at or point.

Save the file.   Open it in a text editor.  The first 3
coordinates of the first light dat directly correspond to
the camera location coordinates in the pov file.
copy and past them from the .dat to the .pov.

Do the same with the second light.dat's coordinates.  Paste
them into the cameras Look_At  coordinates.

Make sure you paste into the proper places.

Render and thank me later.  :-)  (1)
Or better yet, thank Lars for using the same coordinate
system that makes this possible.  (2)

Oh no, no, no!
What is this? Is it that difficult to use the latitude/longitude?
Using the above copy-n-paste will bypass L3P's efforts to place
the model in the center of the image with equal amount of space
around it. You risk cutting off part of the model.

Lars, I didn't intend for this to be a "fix" of any type.  And the
latitude/longitude method is a good one to use.  If I sit there
thinking about it enough, I can do it.
And the automatic centering of the model is a fantastic feature
that I love. I just offered this method as a fairly simple way
of directly finding xyz coordinates to use in an existing pov file
- using the simple expedient of moving a point around in LEdit.

Sorry, I didn't mean to jump at you. I just opposed to changing
an existing pov file's camera data, since these are carefully
computed taking the model into account.
/Lars



Message has 1 Reply:
  Re: [ldraw.org] L3P Question
 
(...) Understood. :-) I usually hack the heck out of the resulting .pov file anyway. Which reminds me, would it be possible to add an option to L3P so that it produces just a basic model file, no camera or lights, to use as an include file in a (...) (25 years ago, 16-Apr-99, to lugnet.cad.dev)

2 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR