To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 137 (-5)
  Re: Non-TLG Parts
 
(...) The Internet thrives upon discussion. Without it, the net would be void and without substance. The multicast transfer of ideas causes the net to grow and become more coherent. In a sense, this also applies to us. (1) Nothing is lost from (...) (26 years ago, 12-Feb-99, to lugnet.cad.dev)
 
  Re: Proper tiles (Was: Clone "semi-bricks" (Was: Non-TLG Parts))
 
(...) Sure, no problem, I'll get right on it. At the same time, I'll also shave the excess 1LDU off the ends of all the cross-axles, OK? ;) Steve (26 years ago, 12-Feb-99, to lugnet.cad.dev)
 
  Re: Parts Maintenance Idea
 
(...) Sorry I wasn't clear enough. 0 1999-12-31 SEB Minor corrections Is that better? :) Steve (26 years ago, 12-Feb-99, to lugnet.cad.dev)
 
  Re: Non-TLG Parts
 
(...) The only problem with this for me is that I'm along for the ride because of the LDraw program and not necessarily for LEGO. I know they are pretty closly related now, but that may not be completely true in the future. James program is amazing (...) (26 years ago, 12-Feb-99, to lugnet.cad.dev)
 
  Re: Non-TLG Parts
 
(...) If there are any other creations out I for one would like hear of them. (...) Hmm, I never mangle I improve :-). (...) I've tried a number of different methods, but none seemed to fit the bill. Roy (26 years ago, 12-Feb-99, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR