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| | Re: Non-TLG Parts
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| (...) The Internet thrives upon discussion. Without it, the net would be void and without substance. The multicast transfer of ideas causes the net to grow and become more coherent. In a sense, this also applies to us. (1) Nothing is lost from (...) (26 years ago, 12-Feb-99, to lugnet.cad.dev)
| | | | Re: Proper tiles (Was: Clone "semi-bricks" (Was: Non-TLG Parts))
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| (...) Sure, no problem, I'll get right on it. At the same time, I'll also shave the excess 1LDU off the ends of all the cross-axles, OK? ;) Steve (26 years ago, 12-Feb-99, to lugnet.cad.dev)
| | | | Re: Parts Maintenance Idea
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| (...) Sorry I wasn't clear enough. 0 1999-12-31 SEB Minor corrections Is that better? :) Steve (26 years ago, 12-Feb-99, to lugnet.cad.dev)
| | | | Re: Non-TLG Parts
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| (...) The only problem with this for me is that I'm along for the ride because of the LDraw program and not necessarily for LEGO. I know they are pretty closly related now, but that may not be completely true in the future. James program is amazing (...) (26 years ago, 12-Feb-99, to lugnet.cad.dev)
| | | | Re: Non-TLG Parts
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| (...) If there are any other creations out I for one would like hear of them. (...) Hmm, I never mangle I improve :-). (...) I've tried a number of different methods, but none seemed to fit the bill. Roy (26 years ago, 12-Feb-99, to lugnet.cad.dev)
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