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 CAD / Development / 11152 (-20)
  Re: Library search paths.
 
(...) Well those directories are often write-protected and given other sorts of restrictions. A better place would be {USER}\Documents\ldraw. Tim (13 years ago, 23-Apr-11, to lugnet.cad.dev)
 
  Library search paths.
 
Hi all, I'm working on my new editor and wondering on how to implement default color loading. I wanted to let the system look for ldconfig.ldr much like normal parts etc, but this won't work cause it's in the root ldraw dir instead of parts or p. So (...) (13 years ago, 22-Apr-11, to lugnet.cad.dev)
 
  Re: Questions concerning the implementation of the LDraw Colour Definition Language Extension
 
(...) Apologies, I thought I was sending to the main lugnet.cad.dev group. I must have mis-clicked. I was actually a little surprised I hadn't received a digest containing my message, but I guess this explains it. (...) I was just curious, because (...) (13 years ago, 7-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) Actually, I'm not hammering away at it. I put the support in back in May of 2008, but I haven't really done much with it since then. --Travis (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) Yeah, in Google Chrome I can see the edges faintly between the polygons. -Mike (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) Wow, I must be getting really old. The deja-vu didn't didn't set in until I slept on it. I can't hardly believe this was 8 years ago. (URL) at that point ldglite already had experimental support for the similar gleps code that seems to have (...) (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) There must be a way to weld all those polygons together and do vertex shading, but I'm sure its no 5 minute programming exercise. --Bram (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) LDView actually has experimental support for this built-in (although it has to be manually enabled via either a command line switch or a registry setting). Unfortunately, it's effectively useless on anything other than individual parts due to (...) (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) Rendering from 3D to 2D vector graphics should be possible: (URL) I don't know how efficient it is. --Bram (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  SVG renders possible?
 
Is it possible to create a SVG version of a rendering of an LDRaw model? I am only interested in the visible portion, such as what you see from one of the several default views (front, left, back, etc.). -Mike (13 years ago, 31-Mar-11, to lugnet.cad.dev)
 
  Re: LDView requests
 
(...) Awesome, can't wait! -Mike (13 years ago, 30-Mar-11, to lugnet.cad.dev)
 
  Re: LDView requests
 
(...) I'll keep it in mind. (...) My development code has a new feature that will be in LDView 4.2 called "Keep Right Side Up". When in fly-through mode, if you enable this feature, the camera isn't allowed to roll side to side at all. However, it (...) (13 years ago, 30-Mar-11, to lugnet.cad.dev)
 
  Re: LDView requests
 
(...) Some more requests while I'm at it. You currently have a camera mode that limits the "Examine mode" to exactly horizontal and vertical movement. If you could do something similar for the "Fly-through mode", such that regardless of where the (...) (13 years ago, 30-Mar-11, to lugnet.cad.dev)
 
  Re: LDView requests
 
(...) Seconded! Tim (13 years ago, 29-Mar-11, to lugnet.cad.dev)
 
  LDView requests
 
I think it would be cool to be able to set/input camera parameters directly. Currently, you can only export them to POV-Ray. It would be nice to be able to set them as well to get a sort of preview before a final render. I also think it would be (...) (13 years ago, 28-Mar-11, to lugnet.cad.dev)
 
  CAD for Lego , and related research questions...
 
Hi, Way way back in 2000, I asked about CAD (Computer Aided Architectural Design) for Lego(R) system on this forum. Since 2000 a lot has changed, and I'd like to update my original analysis to a much fuller one, based on intervening developments in (...) (13 years ago, 26-Mar-11, to lugnet.cad.dev)
 
  Re: LDView browser plugin?
 
(...) Yes, I forgot about the parts library. That would definitely pose a difficulty. -Mike (13 years ago, 26-Mar-11, to lugnet.cad.dev)
 
  Re: LDView browser plugin?
 
(...) I agree that this seems a good fit for WebGL, but there is one problem. LDraw.org is FAR too slow to serve up the part files for a web-based viewer without driving the user crazy. A plugin could install a local copy of the parts library. (...) (13 years ago, 24-Mar-11, to lugnet.cad.dev)
 
  Re: LDView browser plugin?
 
(...) I have no plans to do so. Since LDView is open source, in theory anyone could build one based on it. Additionally, I have an LDView-based DLL (used by Bram Lambrecht for LSculpt's preview window and Michael Heidemann for DATHeader's built-in (...) (13 years ago, 24-Mar-11, to lugnet.cad.dev)
 
  Re: LDView browser plugin?
 
(...) A possible starting place for this kind of project might be tapping into the new WebGL capabilities of Firefox and Chrome (and hopefully once things have standardized, other browsers as well). See the following link for examples of WebGL in (...) (13 years ago, 23-Mar-11, to lugnet.cad.dev)


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