| | LDPattern Tore Eriksson
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| | I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
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| | | | LDPattern + LDS, Proof of Concept Tore Eriksson
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| | | | Here's a thought LDPattern project file in pure LDS format: ' 3068bpL.lds ' LDS Source File created by LDPattern 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY ' Default (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | | | | | Re: LDPattern + LDS, Proof of Concept Tore Eriksson
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| | | | | (...) ... and here's the output from the LDS Compiler v 0.61: 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3068bs01.dat 0 // Pattern created by (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | | | Re: LDPattern Philippe Hurbain
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| | | | (...) Even with Lugnet it's not always easy to know things exists: I had no idea LDraw Draw existed until today ;o) (...) Hopefully Il'dar will chime in, but I guess LDPattern will work like Quad2dat: once vertices are created, new points closer (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | | | | | Re: LDPattern Tore Eriksson
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| | | | (...) No greater loss I guess. ;) (...) Guess I'll have to take a peep at Quad2dat to see how it works. I thought it was basically just the same approach as bmp2dat, with the difference it can handle more file formats and color depths. /Tore (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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