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 CAD / Development / 10887 (-10)
  Re: POV-Ray help needed
 
(...) I believe that POV's FOV is the horizontal field of view, while OpenGL's is vertical field of view. So you have to convert from one to the other (which I do in LDView). Set your rendering window in both the OpenGL view and the POV rendering to (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)
 
  Re: License questions
 
(...) I also think it should be enough to place a disclaimer and preserve (part of) the comments to identify and credit the original authors. But with all the commotion around the license (library is on hold for years etc) It would be nice to have (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)  
 
  Re: POV-Ray help needed
 
(...) Actually I was planning to support both to see which approach renders faster. Having the vertex and index data in memory, the mesh2 approach was the easiest step to begin with. I only had to correct for quad -> triangle conversion to get (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)
 
  Re: License questions
 
(...) That's right. L3P also passes comment lines (line type 0) on to the POV code, but there's currently no disclaimer at the top. The coming release has this line at the top: // LDraw.org: (URL) (16 years ago, 25-Jun-08, to lugnet.cad.dev)
 
  Re: License questions
 
(...) I don't know about an official answer, but it's worth considering that L3P has been providing POV exports of LDraw models for over 9 years now, and as far as I know, nobody has complained. --Travis (16 years ago, 25-Jun-08, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) A few things. First of all, both the LDraw file format and the POV file format support hierarchical compositions, so I think it's a good idea to leave things in their original hierarchy. So, instead of having a POV object for each part that is (...) (16 years ago, 25-Jun-08, to lugnet.cad.dev)
 
  Re: License questions
 
(...) Anybody... ? An alfa version of a pov export you'll find here: (URL) would really like to get an 'official' answer to this. (16 years ago, 25-Jun-08, to lugnet.cad.dev)
 
  POV-Ray help needed
 
Hello all, I have been busy with POV-Ray export for LD4DStudio now and then for about two weeks now. It comes along quite nicely, but the results can be better. I am no POV-Ray expert so I'm looking for some tips from experienced users. An example (...) (16 years ago, 25-Jun-08, to lugnet.cad.dev)
 
  inlining parts with correct winding information
 
I am confused. Maybe someone can help me. If I have a file that is CW and I have a subfile that is CCW. I want to inline that subfile without having additional BFC statements. As far as I have understand BFC I have to rewind the lines in the (...) (16 years ago, 23-Jun-08, to lugnet.cad.dev)
 
  Re: Stl2dat merging plane triangles and quads to uniform surface?
 
(...) be sure I've tried all sorts of combinations but I get the triangles simulating the ndis primitives only in one corner, while it looks like that the other corners get merged: (URL) there something I haven't taken in consideration? BTW I use (...) (16 years ago, 23-Jun-08, to lugnet.cad.dev)


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