| | Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
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(...) And sorry to reply to myself... Could people using older operating systems test this? I'm happy to maintain the status quo if there are problems but if no-one finds problems then I think we make the majority suffer for something that isn't (...) (18 years ago, 1-Mar-07, to lugnet.cad.dev, FTX)
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| | Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
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(...) I'm not sure about 98 and its ilk but I've never had any problems with long filenames in XP for l3p (and possible other command lines although I can't remember any off hand). I would certainly recommend against using spaces in filenames as (...) (18 years ago, 1-Mar-07, to lugnet.cad.dev, FTX)
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| | Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
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(...) It it really so? We still use renderers and utilities that have command line inputs, and I don't know but I have a strong feeling that long names may cause problems like "Unofficial" turs into "Unoffi~1" followed by path not found errors. And (...) (18 years ago, 1-Mar-07, to lugnet.cad.dev, FTX)
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| | Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
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--snip-- (...) Personally I'm against maintaining it. It forces us into strange naming conventions for something which probably affects no users of the software. Tim (18 years ago, 28-Feb-07, to lugnet.cad.dev, FTX)
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| | Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
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(...) So far, we have maintained the old DOS convention of max. 8 chars and no SPACE used in folder names. I realize that fewer and fewer programs and utils are made in DOS evironments, maybe I'm the only to still make quick 'n' dirty programs in (...) (18 years ago, 28-Feb-07, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
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| | Re: Fiber Optics module
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Willy Tschager schrieb: (...) I own the set (URL) and I will see what I can do. cu mike (18 years ago, 14-Feb-07, to lugnet.cad.dev)
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| | Re: Fiber Optics module
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(...) hmm ... posted on "Sun, 3 Dec 2000 05:40:17 GMT" ... it's never to late to reply ;-) yes, I confirm that the axle hole in 6637.dat - Electric Technic Fiber Optics Element (Official LCad update 99-01) is 2 ldu too high - beside many other (...) (18 years ago, 14-Feb-07, to lugnet.cad.dev)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) Thanks! I enjoy recording models in LDraw after I've made them because the process of methodically disassembling and reassembling them for input is very different from the casual way I initially build them. It's just sort of fun to look at a (...) (18 years ago, 9-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) Ah yes, the trusty helmet mounted flashlight look. Too much glare for me. I prefer the sort of lighting delivered by the mid-afternoon sun, beaming down from high over the left shoulder. But that's a personal preference, I suppose. (...) Nice (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) My light is a directional light pointing in exactly the same direction as the camera. In LDView 3.1, you can actually override this with an undocumented command line option. I hope to have light direction (single directional light) as a new (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) Yeah, your default settings tend to hide certain surface flaws. Your light source (where is it by the way?) and smooth shading are as effective as dim lighting and heavy makeup. Perhaps not the best thing for a parts designer to be using. But (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) I have to wonder if I'm partially to blame. Perhaps the part author was using LDView (thumbnail is linked to bigger image, generated by LDView): (URL) Everything looks great there. --Travis (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) I'm wondering if something can't be done for general fits between two or three parabolas (perhaps I'm best to start with one parabolas and two lines). I'm trying to think of things but unfortunately geometry is my weakest branch of (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) If you fix that one, perhaps you can take up the challenge of (URL) the wedge brick>. I don't think we ever solved that one properly for ldraw. Enjoy, Don (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) Hi Don, That problem has bugged me for a while but I didn't realise there was such a simple solution to it. I imagine that something similar can be done where both edges are curves by setting up shells along the double curves. Now I'm off the (...) (18 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
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| | Re: Alternate 6208 B-Wing Escort Fighter
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(...) I like the ship, and especially that you've done it up in LDraw on the Mac. Cool. I'll have to leave any other comments to the starwars and building experts though. What I really like about that particular cad picture is the way it highlights (...) (18 years ago, 8-Feb-07, to lugnet.starwars, lugnet.cad.dev, FTX)
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| | Re: Finaly: I completed my new LDraw render engine
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(...) I'm not sure if I know what you mean here. But an importer will most likely create joints for all parts in the MPD. Otherwise it will be difficult to determine which to do and which ones not. (...) I'll see what I can add to help automate some (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
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| | Re: Finaly: I completed my new LDraw render engine
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(...) Thank {you} if you implement it ;-) - I'd hate to do all that work over again. BTW if you're able to incorporate that function, it would be nice if you can merge individual submodels since more than 90% of mine are usually just angled sections (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
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| | Re: Finaly: I completed my new LDraw render engine
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(...) If everything goes well, I'll expect the first beta in a couple of months. (...) Not as far I'm concerned. An actor describes the connections between an group of parts. You can then use any actor in an 'character'. And there is no coded limit (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev)
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| | Re: Finaly: I completed my new LDraw render engine
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(...) This is just the kind of program I've been longing for since before I decided to MLCad all my mocs - it was actually one of the main motivations. Man, I'm looking forward to see it completed!! A couple of questions: Assuming that the bot is an (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev, FTX)
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