| | Re: L3P "Skip" part metacommand
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(...) Oh, I think I see now. What about using IFNOTPOV? (19 years ago, 14-Jan-06, to lugnet.cad.dev)
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| | Re: L3P "Skip" part metacommand
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(...) Not quite. Currently, L3P uses the entire visible "model" to calculate the camera position (-cg? ) to fit it all in. I would like to keep this functionality, but be able to tell it to ignore certain parts, e.g. train tracks which will extend (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
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| | Re: L3P "Skip" part metacommand [DAT]
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(...) If I understand you correctly, I may already have found a solution to your problem with my two ldraw objects "camera.dat" and "look_at.dat". Following camera will be seen in any LDraw renderer, but invisible in POV: 0 ~Camera Position 0 Name: (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
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| | L3P "Skip" part metacommand
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Is it too late to see a command for the new L3P to ignore a part/line when calculating the camera position/angle, but still render it in the final scene? Most of my renders are quite plane, but I'd prefer to have the railway track going beyond the (...) (19 years ago, 13-Jan-06, to lugnet.cad.dev)
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| | Re: Massive LDraw file repository
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(...) You can, of course, support both. The reason I say SMTP is less reliable on the client side is because you can't know if they even have an mail program, much less what it is or how it works. In an environment you're controlling (like work) (...) (19 years ago, 11-Jan-06, to lugnet.cad.dev)
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