| | Re: Parts editing made easy (well, easier)
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(...) In order for smoothing to work on parts outside the PARTS and P directories, you need to add the following to the header: 0 Unofficial Part This "turns on" smoothing in LDView. (20 years ago, 21-Feb-05, to lugnet.cad.dev)
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| | Re: Parts editing made easy (well, easier)
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(...) I'm puzzled, too. Should I follow some convention regarding the order of primitives in the file? My optional lines *are* correct, I have verified that, but even a simple smooth cylinder converted with my program shows up faceted in LDView. (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
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| | Re: Parts editing made easy (well, easier)
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My converter has undergone a considerable update during the weekend. It is now called "max2dat", because it now handles the 3DS file format as well, and supports the two main export formats from 3dsmax. (The previous "max2dat" utility written in (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
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| | Re: LSynth synthesis and needed sub-parts
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(...) hi kevin, IMHO the main problem is that there is some confusion about the LS00.dat constrain an the rest like the flex-axle-end. my understanding now is that the ONLY constrain for all tubes is LS00.dat while the rest is used in the synthesis (...) (20 years ago, 20-Feb-05, to lugnet.cad.dev)
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| | Re: Animation Precision
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(...) I think 2 is sufficient, but 3 "feels" safer. Once there was an extreme case where 3 wasn't enough. I had to rotate train tracks and a train from a radius of... I think it was 750, 800, and 850 LDU. Using 3 decimals on the sin and cos values (...) (20 years ago, 19-Feb-05, to lugnet.cad.dev)
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