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 CAD / Development / *9666 (-5)
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) I try to think of the -a as a rotation matrix for the model, whereas the -cc stuff is a manipulation of the view matrix. Unfortunately the LDRAW default -a matrix "squishes" the model as if it were a view matrix. I guess this is because the (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
 
  Re: DAT files: Do No Harm
 
(...) I was thinking more along the lines of the output of my fexible object Plugin for LDDesignPad. I add some informational comments and credit myself and Fredrik for the code generation. Is this undesired? If so, it can easily be modified to the (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
 
  Re: DAT files: Do No Harm
 
(...) Not in my DAT files, they shouldn't. Especially not editing stuff. Truly generated code, maybe it's alright. It should always go at the top, where it can be easily deleted. Steve (22 years ago, 23-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) (URL)And always remember to use -J to get the most out of the camera settings. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)
 
  Re: Ldglite bug report (Was: Portable Ldraw system)
 
(...) OK I added it. Ldglite now takes -cg<la>,<lo>,<r> like l3p, and I like it. I admit it's not exactly like l3p since I still leave the origin at ldraw world coords (0,0,0) whereas l3p moves them to the center of the bounding box of the model. (...) (22 years ago, 23-Aug-02, to lugnet.cad.dev)


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