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 CAD / Development / *8480 (-10)
  I have read the article about LCD
 
I have read the article about LCD. The primary usage of an LCad library is to provide many quality virtual parts. So the future of LDraw library is more and better parts. The primary usage of an LCad tool is to select and position virtual parts. So (...) (23 years ago, 24-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: How to inline a part?
 
(...) If you don't mind code, you can take a look at the Inline1part function in the ldglite source code. I think the comment density may possibly be high enough to make it understandible. Enjoy, Don (23 years ago, 24-Feb-02, to lugnet.cad.dev)
 
  How to inline a part?
 
Hello! Maybe someone can help me. What is the procedure to inline a part. I am just writing a little program and i would like to include that feature. Do i just multiply the points of the to be inlined part with the referencing line? Someone can (...) (23 years ago, 24-Feb-02, to lugnet.cad.dev)
 
  Re: Datsville anim. joint project? Was: unspectactular sound effects?  [DAT]
 
(...) running, (...) Yes, maybe. My original thought was to have both: ((URL) 0 Frame 000 ... 0 STEP 0 Frame 001 0 CLEAR 0 [Hip] 1 1 0 -40 -8 1 0 0 0 1 0 0 0 1 970.dat This way, some viewers will produce a series of BMP's. With just 0 CLEAR alone, (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev)
 
  Re: Datsville anim. joint project? Was: unspectactular sound effects?
 
(...) Perhaps 0 CLEAR might be a better choice than 0 STEP for animation. (23 years ago, 23-Feb-02, to lugnet.cad.dev)
 
  Re: video card
 
(...) Before you debug, I'd try all 4 of (-le, -ledit, -LE, and -LEDIT) to see which methods have problems. Then comment out this line in main.c and recompile: #define USE_OPENGL_STENCIL This might fix the wireframe droppings at the cost of some (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
 
  Re: video card
 
(...) Here is the printout at startup. GL_VERSION = 1.1 APPLE-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
 
  Re: video card
 
(...) I forgot to mention this, but if you only want to look at the model, or *mostly* just want to look, you can skip the -le, -ledit, -LE, or -LEDIT on the command line. Then when you want to edit, just press the INSERT key to enter and exit from (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
 
  Re: video card
 
(...) Some of that might be normal behaviour, but I'm not positive from the description. Using -ledit on the command line turns on the draw to current piece mode that LEDIT uses. If you just use -le I think it should draw the whole model. You can (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
 
  Re: video card
 
Opps. I just noticed you do have -l3 there. I missed that. So, no, I have no idea what is wrong. I can test ldglite on some beige G3/300's next Monday. James (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)


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