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| | Re: LDMC News Digest (To Get The Ball Rolling)
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| (...) First, I'll preface this by saying that I'm not a Mac owner, and I've never really used Mac OS X. Having said that, I think the mock-up looks amazing, but I do have one complaint. While I don't have anything against the Aqua interface, it is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | | | Re: Mac OS 8.6
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| (...) Yes, 8.6, apparently with the OpenGL 1.2.1 components (I must have installed these when I was trying out BrickDraw 3D). My suggestion would be to make 7.6.1 your base target. That release was reasonably stable, earlier releases had varying (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | | | Re: LDraw.org Tutorials - What to include
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| Hi all, For the RNDR 101 and CONV 101 should I include some basic POV-Ray editing (colours, background, turning lights in to shadowless lights) or is that more a RNDR201 thing? And can we have a lugnet.cad.tutorial group? or is that a bit too much? (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: A comprehensive LDraw object model
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| (...) The way I designed my stuff is that the code in the linetype classes manage the objects they contain -- mostly just allocation, serialization and stringification of a matrix or a list of vectors. However, any rendering or parsing behavior is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
| | | | Re: Introductions
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| (...) Thanks Barney! I cobbled that together in Photoshop out of elements from iMovie, QuickTime Player, and iTunes, as a way to illustrate some of my ideas for the ultimate functionality I think "the" Mac editor should have (were everyone to (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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