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 CAD / Development / *7925 (-10)
  Re: Proposal: New Parts Category for round parts
 
(...) Great, I was mostly just testing the grounds. I wouldn't actually vote for a solution like this. (...) While this idea would unify many elements, I don't think it's a good one. After all, the technic bricks with holes or axleholes (or pins!) (...) (23 years ago, 4-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Proposal: New Parts Category for round parts
 
I think the parts that go in the Round category should be more for just locating things that you would first think of as round, such as dishes and cones. For example, pieces like these (...) I would not first think of as round. Regarding your list, (...) (23 years ago, 4-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Proposal: New Parts Category for round parts
 
I've put together a list of possible candidates for the new Round category, and how I think they should sort out. I've included three groups of parts: 'Put in Round', 'Not Sure' and 'Probably Not', to match how I feel about them. I excluded parts I (...) (23 years ago, 4-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDGLite colour bug
 
(...) The third machine with the monitor is immaterial. The opengl driver runs on the machine where the ldglite executable is running. Based on your use of a remote display, I'm going to assume you're probably running linux (and most likely a Mesa (...) (23 years ago, 4-Jan-02, to lugnet.cad.dev)
 
  Re: Proposal: New Parts Category for round parts
 
(...) I agree with that. (...) After thorough research (I googled 'liftarm', and found mostly legofan sites), I've come to the conclusion that 'liftarm' was made up by somebody, and is only used to describe Lego elements. I'm guessing that either (...) (23 years ago, 4-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Proposal: New Parts Category for round parts
 
(...) My personal opinion is that the liftarm category in LDraw is way too wide. I'm not quite sure myself what a "liftarm" actually is in the English language. But my understanding from LEGO is that a liftarm is a rod or a beam with a cross axle (...) (23 years ago, 4-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDGLite colour bug
 
(...) What do you mean by "using the Mesa driver"? In both cases the example was rendered directly on the monitor of a third (Intel based) machine over the network. Jacob (23 years ago, 4-Jan-02, to lugnet.cad.dev)
 
  Re: L3P user primitive substitution
 
(...) C! But it does not seem completely unacceptable to me. Play well, Jacob (23 years ago, 4-Jan-02, to lugnet.cad.dev)
 
  Re: Proposal: New Parts Category for round parts
 
(...) I agree. Let's hope we can agree on a priority! (...) I thought both these would fit OK into the "liftarm" category, as that's how they'd generally be used. ROSCO (23 years ago, 4-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDGLite colour bug
 
(...) the OSMesa driver on ldraw.org. Its reproducible with just two stud3.dats or even just two 4-4disc4.dats. And it only seems to happen when lighting is enabled and and antialiased edgelines are on, even if you don't have any edgelines. I wonder (...) (23 years ago, 3-Jan-02, to lugnet.cad.dev)


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