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 CAD / Development / *7445 (-5)
  Perspective in LDGLite (Was: About the great datsville)
 
Don: (...) Good to know. (...) I think they are called "look_at" and "location" in POV-Ray. (...) It would be fine if you could make something equivalent to: camera { sky <0, 0, 1> up <0, 1, 0> location <0, 0, 528> look_at <0, 0, 0> } in POV-Ray. I (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Re: About the great datsville
 
(...) It looks like both "-j" and "-J" turn on the perspective projection from the command line. Otherwise it defaults to the orthographic projection. However since this is apparently undocumented in the readme.txt file I reserve the right to change (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)  
 
  Re: Need info help
 
Ahh. Well I did look around first, but didn't see where anyone had already modeled that piece. Last I looked was still listed on Tracker as being needed. I'm working on 're-creating' my lost (thanks to the ex-wife) LegoLand Castle collection in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Re: Datsville continuation - more ideas
 
(...) And the results are: 16 original ttore.dat's @ 800x600: 3 min 56 sec 16 simplifed ldbox.dat's @ 800x600: 1 min 26 sec I think it's worth keep working on! /Tore (23 years ago, 13-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
(...) I don't know. That's why I asked. :o) I will try to render a lot of ttore.dat's in a model and compare the time used to the time used to render the same model with box replacements. (...) Yes, but how do we accomplish that still avoiding bad (...) (23 years ago, 13-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)


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