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 CAD / Development / *695 (-10)
  Re: SW colors & parts
 
(...) It's in the FAQ: Orange LDraw: 462 Tan LDraw: 382 Play well, Jacob ---...--- -- E-mail: sparre@nbi.dk -- -- Web...: <URL:(URL) -- ---...--- LDraw FAQ: <URL:(URL) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: MPD format
 
(...) Wouldn't it be enough to put a call to my MPD builder [1] on the menu in LDAO? Steve, will you do that in the next release of LDAO? Feel free to include the MPD builder in your distribution. Play well, Jacob [1] <URL:(URL) ---...--- -- E-mail: (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: LDLite 1.7 suggestions
 
(...) I would like to chime in here too. F5 refresh would be nice. Especially since v. 1.6 no longer does what 1.5 used to do; In 1.5, when the model was done rendering, you could sele Option|View and hit Enter to redraw the model. Now, you have to (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Technic Cam 6575
 
(...) Sorry, no. This part, along with the one called "Catch Cross" in Jim Hughes' index are my most wanted too. Fredrik (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Technic (Throwbot) Leg with Ball Joints
 
(...) I'm just thinking that this name may be confused with the Technic figures, as they have legs, too. Adding "Slizer" after "Technic" will clear this up. Fredrik (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Ldlite suggestions
 
I've started making the first and last line of my work-in-progress be 0 TRANSLATE x y z [...] 0 TRANSLATE END where x,y, and z are offsets. If I get tired of that, I'll make mouse drags in the LDLite window change the offset values, unless someone (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: L3PAO Suggestion
 
(...) sorry, but your last post has me a little riled.. i'm not lars' secretary... if you run L3P or if you spend time on these boards, then you have the resources available to access his email address ... you can hand any suggestions to him (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: MPD format
 
(...) at the risk of invoking some unnecessary animosity.. i feel the overwhelming need to ask that you NEVER.. *EVER* make a comment like that again.. i refer specifically to the "might as well scrap that and the ldraw junk" portion... i don't know (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  LDLite 1.7 suggestions
 
hey gyug... recently we spoke about implementing F5 refresh into LDLite... here are a few other ideas that have popped up over the last few days while authoring parts... since we probably all have come up from our roots in LEdit... i often find (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
 
  Re: Ldlite suggestions
 
(...) you may not be aware... but you can go to Options|Options in LDLite (1.6) and set the X and Y offset to move your model in LDLite render space... -X values will move the model to the left, +X to the right... -Y values move the model up and +Y (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)


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