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 CAD / Development / *4860 (-10)
  MOTM April
 
Just a quick note to announce the latest Model of the Month: Tom McDonald's Hangar 33. Take a look at: (URL) timcourtne ICQ: 23951114 (25 years ago, 4-Apr-00, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw) ! 
 
  Re: Influencing what parts people work on
 
Just a thought.. I noticed that Jonathan B. Knudsen has released rendered instructions for some (all? not sure) of the robots from his book: (URL) Jonathan 'influenced' some decisions to make a few parts for his use in his book. Of course these (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)  
 
  Re: Identifying connections (Was: L3PLiTE?)
 
(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Influencing what parts people work on
 
(...) I have to agree with John and Tore, all the parts/software I wrote in the past were done without expecting to get anything back. I don't want to be rude but we are fine doing everything for free and I'd like to keep things that way, I know (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)  
 
  Re: Influencing what parts people work on
 
(...) I hope this works because this will finally get some of those castle decorated elements I have been wanting for ages. (25 years ago, 3-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Influencing what parts people work on
 
(...) This might be the encouragement I need to dive further into parts development. However, I would need to have a copy of the part, and I doubt I would be able to work on anything too complicated right away (ex, no (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)  
 
  Re: BFC: LITS 2
 
(...) No, it isn't. BUT, there is very little functional difference between what is currently written and the suggestion above. As far as the function of a rendering engine is concerned, there is no difference -- if a file doesn't specify the (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
 
  Re: Influencing what parts people work on
 
The reason why I haven't responded to this thread earlier was the complicated language that kept me from fully understanding what the point is. What I now understand about the guild is: * You are fueled by frustration over the juniorisation of (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)  
 
  Re: L3PLiTE?
 
(...) It should be not only flexible, but also generic ! by this I mean, don't assign relations with actual parts to define the connection types. Try to define the physical/mechanical property, and not particularities in some uses. (...) So these (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
 
  Re: Influencing what parts people work on
 
As you know, I tend to see *everything* in terms of paying for it, or at least motivation, at any rate. I think John raises some good points and I don't have answers, but I do have some musings. (...) You made those parts for your own reasons, which (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)


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