| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) Yes, I totally agree with you. I think that once you bother to learn the LEdit keycodes, it is much quicker to use than a "point and click" CAD system. I think that any new LDraw-based CAD system should also imlement the LEdit kecodes for the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) A feature I already started adding to ldglite is to take ldraw commands from stdin if no filename is present on the commandline. I think this lends itself better to external control than polling a file. This is of course based on my completely (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) Well, excuse my ignorance, but I couldn't find the source at (URL) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) What about the parts libraries used by the Ray tracing folks? Or is a totally new format in order? Either way I think the right thing to do is start with some utilities that convert the LDRAW formatted parts to whatever form we want to use. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) Take a look at my previous post, LeoCAD is GPL. I know it doesn't look like LDraw but you can still run "leocad foo.dat" and it will render the file or "leocad foo.dat -i foo.gif" and it will save a GIF file (JPG, PNG and BMP also supported). (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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