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 CAD / Development / *4345 (-10)
  Re: Argh! Need Help with POV-Ray
 
(...) Thanks, I'll try that one. (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  Re: Argh! Need Help with POV-Ray
 
(...) Well, I'd get L3P, instead of L2P. It's a much better program, and it works every time for me... Here's the link: (URL) Nelson Speedy's Lego Page: (URL) (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  Re: Wanted: Alien Helmet
 
(...) Well, thanks! Thats great! -- Mark Nelson Speedy's Lego Page: (URL) (25 years ago, 30-Jan-00, to lugnet.cad.dev)
 
  Re: Wanted: Alien Helmet
 
(...) flat surfaces, so not as tricky as the Insectoids one. I'll take a look and see how possible it is. Even so it won't be quick, I'm afraid. Chris (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Re: Wanted: Alien Helmet
 
(...) Sure. #6915 Warp Wing Fighter. -- Mark Nelson Speedy's Lego Page: (URL) (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Argh! Need Help with POV-Ray
 
Okay, I D/L'd l2p, did what the web page says to do. D/L'd POV-Ray 3.1, opened the pov file that l2p created. Try to render it. Wathc POV-Ray spit out long masses of error codes. What in the world am I doing wrong? Should I just rip my hair out now (...) (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Re: legality of entering LDraw files into POVray contest
 
(...) I entered a LEGO image in the second IRTC several years ago. The subject matter was clearly intended to be actual LEGO (it even includes a model of a City People box made from scanned panels of the original box). LEGO has never contacted me to (...) (25 years ago, 29-Jan-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) The Mesa beta versions were known to be buggy, and the API hasn't changed but I heard that version 3.1 is not binary compatible with 3.0, I don't think this should affect you since you're compiling the file yourself. I'll try to compile and (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: What would you want in a new LEGO(R) CAD System?
 
(...) When I said identical, I mean the orientation of the model was the same, the shading was the same, the black outlines, black sided studs, etc, were all just like in official instructions. I don't think there's too much to worry about though, (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
 
  Re: stl2dat : a new conversion utility tool
 
(...) For the moment, no. It's under development. The problem is to convert a set of triangle to a primitive. It is not always easy, but I will try ! I have an idea for cylinder, edge, disc. I can perhaps detect some simple one like stud.dat because (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)


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