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 CAD / Development / *3551 (-10)
  Object Orientation & DAT files & CLIPPING/WINDING
 
There has been a great discussion, about the optimizing with clipping topic, but it seems IMHO that people are forgetting simplicity is the best. Now if you read the subject of this message, maybe you know what I am talking/writting about. we must (...) (25 years ago, 18-Oct-99, to lugnet.cad.dev)
 
  Several replies to CLIPPING / WINDING
 
R> If you keep changing states (turning backface culling on/off or R> changing front faces from CW to CCW) very often, you'll get a *slower* R> rendering in OpenGL (don't know about D3D). And remember that in a R> couple of months nVidia's GeForce (...) (25 years ago, 18-Oct-99, to lugnet.cad.dev)
 
  Clarification
 
I need to know where the download site is for LDLite, not where it is on my computer! (25 years ago, 18-Oct-99, to lugnet.cad.dev, lugnet.general)
 
  Re: Minifigure Torso Generator
 
Chris: Thanks for the info. During this week if i have time i should be working with the Xwing mechanic torso and a few others from older sets. I would soon post all the models on a web page so ppl can d/l them. What do i have to do to submit parts (...) (25 years ago, 18-Oct-99, to lugnet.cad.dev)
 
  LDLite
 
Where is it? My computer crashed and now that is all I am missing for my "virtual" models. Any help would be appreciated! (25 years ago, 17-Oct-99, to lugnet.cad.dev, lugnet.general)
 
  Re: Minifigure Torso Generator
 
(...) This looks a pretty good way of doing the more complex torsos quickly (I assume it is quicker than the manual method), although I have got pretty quick at doing primitive-based versions, once I have drawn them up on graph paper. I have (...) (25 years ago, 17-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) For the benefit of all LEGOcad developers, here's the URL's.... Here's the specs for trueSpace3 (URL) (25 years ago, 16-Oct-99, to lugnet.cad.dev)
 
  Re: Minifigure Torso Generator
 
Wow! I had no idea my extremely mocked-up program is still being discussed. /Tore (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) Ok, I can announce that my code actually orient ~10000 faces of 2560, BUT 4. In a previous version, 40 faces remain unoriented. After I checked all distances between the ~12000 of the part, I have discovered that some distances were very (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) Er, how about make this an option... The crosshairs on the rotation center, the geometric center, or no crosshairs at all. I find the crosshairs to be cumbersome most times, especially with small parts like a 1x1 plate or tile. On the subject (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)


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