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 CAD / Development / *3400 (-10)
  Re: New Group Idea
 
(...) Evil. --Todd (25 years ago, 2-Oct-99, to lugnet.cad.dev)
 
  Re: MI/X (Was: LeoCAD for Linux (Was: Compiling MPD Builder/Splitter for DOS/Win?))
 
(...) I have used the product under NT. It isn't very stable. But it works. The problem is that your apps are looking for fonts that you haven't installed into the X server on the Mac. There is a faq for MI/X on their site, which includes a (...) (25 years ago, 1-Oct-99, to lugnet.off-topic.geek, lugnet.cad, lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) Because the program doesn't work that way, it just turns backface culling on and draws everything in green, then switch to "frontface culling" (does it exist ?) and draws everything red. I've been busy finishing my first game project (not Lego (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) I can't argue with that :) (...) No way ! The front faces are CCW in 3DS Max, and quoting the OpenGL 1.2 specs. for glFrontFace() "mode: Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
 
  MI/X (Was: LeoCAD for Linux (Was: Compiling MPD Builder/Splitter for DOS/Win?))
 
[ XFUT lugnet.off-topic.geek ] Mike Stanley: (...) Didn't work. There is some kind of font problems that don't make sense. (...) I am not a Mac person either. - And I would like to stay that way (but still get the d*** thing to work). No plain and (...) (25 years ago, 1-Oct-99, to lugnet.cad, lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
[ I got a bit too much good French red wine, so maybe I shouldn't try to answer now, but ... ] Steve: (...) Right. (...) Shouldn't all elements of transparent parts be drawn? (...) Yes. (I start to suspect that wine has a good influence on my (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) why can't you simply mod your proggy to handle the conversion automatically?? i mean.. if your proggy is smart enough to detect uninified normals and then allows the user to press a key to mod the CW/CCW property of the face, why can't you (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
 
  Re: LeoCAD for Linux (Was: Compiling MPD Builder/Splitter for DOS/Win?)
 
(...) Tried this? (URL) not a Mac person at all and I got it to work in just a couple of minutes, so it might work for you. (25 years ago, 1-Oct-99, to lugnet.cad, lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
Leonardo Zide wrote in message <37F4ECA7.C0BFCF7D@c...com.br>... (...) I'd vote for CW for two reasons: 1) 'Clockwise' is shorter than 'counterclockwise'. 2) CW is used more often than CCW in rendering applications (to my knowledge) because the (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) That would be nice, but it's unrealistic. (...) No, they shouldn't. Just because the part XYZ is CW, a program can't assume that the primitive ABC is also CW. (...) I like this. I don't like it for use on primitives, but DOUBLE-SIDED could (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)


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