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| | Re: POV-RAY question
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| (...) trying (...) lights (...) light up. Arg, (...) other machine, so (...) ambience (...) so an object (...) not) will (...) may be okay; (...) OK, read the docs(well just on that subject) but it didn't really help me. I'm one of those people who (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
| | | | Re: POV-RAY question
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| (...) Try playing with the "ambience" value on the piece you want to light up. Arg, I forget the actual syntax, and all my POV files are on my other machine, so I'll just have to tell ya to check the docs. Basically, the ambience value tells POV-Ray (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
| | | | Re: POV-RAY question
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| Actually, I can't really get that to work from inside a transparent plat/tile. It will sortof light up, but not nearly bright enough, and I can't find any way to adjust the brightness. I guess that's the biggest problem that I have. Then, with the (...) (25 years ago, 24-Aug-99, to lugnet.cad.dev)
| | | | Re: POV-RAY question
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| A easy way to do this is in Ledit, insert the file "light.dat" inside the element you want lit up. By running L3P with the -l option it turns the light.dat files into light sources. (I'm not sure if this works with L2P, you will have to check if (...) (25 years ago, 23-Aug-99, to lugnet.cad.dev)
| | | | POV-RAY question
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| I've been messing around with pov-ray today and I've been trying to figure out how I can get headlights/taillights/emergency lights for a fire truck. I've seen headlights done before, but I can't seem to get it to work. I can make a spotlight, but (...) (25 years ago, 23-Aug-99, to lugnet.cad.dev)
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