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| | Re: 99-03 Voting: Quick Comments
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| (...) I wish I knew for a _fact_ that this is (was) the case, but I can't say so with any certainty. I would suppose that using an existing mold to create an axle, and then cutting threads into the element, makes a lot more sense than trying to (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
| | | | Re: Working on Part 30384
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| Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
| | | | Re: Working on Part 30384
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| Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
| | | | Re: Cone primitives
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| (...) without (...) too, (...) The 3 refers to the inner radius of the cone. All cone primitives (like ring primitives) are made with an outer radius which is 1 LDU greater than the inner radius. So a con3.dat would have inner-radius 3 and outer (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
| | | | Re: Cone primitives
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| (...) OK. It's uploaded. Follow the links above. The "Rings" tab will help to pinpoint the best ring/cone primitives to use for a particular scale. It includes Y scaling, for those times when you have to overlap two primitives to make things fit. (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
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