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 CAD / Development / *16481 (-20)
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) I am using virtual machines for such tasks. But lpub 4 does not work in a virtual machine (at least mine does not). Hope this helps, Saso (13 years ago, 17-May-11, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) (trimmed feature list) This sounds really nifty and I echo the praise others have heaped on you for taking this task on! I have a "mostly" working installation of many (but not all) of these tools that has accreted over a long time. It's not (...) (13 years ago, 17-May-11, to lugnet.cad.dev.org.ldraw)  
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) Hi Kevin, it uses 4.0.0.10 and links also to Jaco's brand new tutorial. BTW it would be helpful if you could take down this site: (URL) it is the very first hit that pops when googleing "LPub" and still hosts version 2.4.8.0. * LPub crashes (...) (13 years ago, 16-May-11, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) <snip> (...) Willy, Great job! I trust the installer is installing LPub4? Thanks, Kevin (13 years ago, 15-May-11, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) What absolutely perfect timing! Yesterday a colleague of mine asked how she could get started with the LDraw tools, and I was about to put together an explanation of the pros and cons of using the outdated AIOI versus letting a complete novice (...) (13 years ago, 14-May-11, to lugnet.cad.dev.org.ldraw)
 
  LDraw All-In-One-Installer 2010-03 beta
 
Hi, since the old AIOI dates back to 2006 I thought that's high time to compile a new one: (URL) installer does all kind of things, which are listed below in detail. This is a 32-bit-only but it works great on my Win7 64bit. I would appreciate if (...) (13 years ago, 13-May-11, to lugnet.cad, lugnet.cad.dev.org.ldraw) ! 
 
  Re: Bricksmith 2.5: More performance improvements
 
Thanks Allan! (13 years ago, 30-Apr-11, to lugnet.cad.dev.mac, FTX)
 
  Bricksmith 2.5: More performance improvements
 
(2 URLs) Bricksmith 2.5> adds the following features: Multi-threaded file parser (10.6 64-bit only) Inlined primitives drawn with faster optimized structures Direct primitive vertex interaction Cursor-centric zooming Supports 3DConnexion mice for (...) (13 years ago, 30-Apr-11, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)  
 
  Re: Library search paths.
 
(...) I would personally advise against it, but can't give a real justification for this recommendation other than the fact that it's non-standard. (...) The spec is very specific about ldconfig.ldr being in the main LDraw directory. LDView (...) (13 years ago, 26-Apr-11, to lugnet.cad.dev)
 
  Re: Library search paths.
 
(...) <snip> (...) Lars' project looks interesting but my generic LDraw search handling code is all done. I'm only looking for a way to get the 'default out of the box' colors in place upon first start. The user can change that of course but it (...) (13 years ago, 23-Apr-11, to lugnet.cad.dev)
 
  Re: Library search paths.
 
(...) I don't think you should use the normal search strategy (enhanced or not) for ldconfig.ldr because it's a special case. It's got global scope, and it's not referenced by name in your ldraw files. Tim's on the right track. A good strategy would (...) (13 years ago, 23-Apr-11, to lugnet.cad.dev)
 
  Re: Library search paths.
 
(...) Well those directories are often write-protected and given other sorts of restrictions. A better place would be {USER}\Documents\ldraw. Tim (13 years ago, 23-Apr-11, to lugnet.cad.dev)
 
  Library search paths.
 
Hi all, I'm working on my new editor and wondering on how to implement default color loading. I wanted to let the system look for ldconfig.ldr much like normal parts etc, but this won't work cause it's in the root ldraw dir instead of parts or p. So (...) (13 years ago, 22-Apr-11, to lugnet.cad.dev)
 
  Re: Questions concerning the implementation of the LDraw Colour Definition Language Extension
 
(...) Apologies, I thought I was sending to the main lugnet.cad.dev group. I must have mis-clicked. I was actually a little surprised I hadn't received a digest containing my message, but I guess this explains it. (...) I was just curious, because (...) (13 years ago, 7-Apr-11, to lugnet.cad.dev)
 
  Re: Questions concerning the implementation of the LDraw Colour Definition Language Extension
 
(...) Hello, First of all, I think you are in the wrong news group. LCD is about connections not colours. You probably better of in the main lugnet.cad.dev group Second you are right about the DITHER keyword, personally i think it is a typo and (...) (13 years ago, 4-Apr-11, to lugnet.cad.dev.lcd)
 
  Questions concerning the implementation of the LDraw Colour Definition Language Extension
 
Greetings everyone, I am a newbie to this mailing list, but I have been using LDraw-oriented software for close to a decade now. I am currently developing (and have been, in my spare time for several years) a sandbox-style building game called (...) (13 years ago, 4-Apr-11, to lugnet.cad.dev.lcd)
 
  Re: SVG renders possible?
 
(...) Actually, I'm not hammering away at it. I put the support in back in May of 2008, but I haven't really done much with it since then. --Travis (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) Yeah, in Google Chrome I can see the edges faintly between the polygons. -Mike (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) Wow, I must be getting really old. The deja-vu didn't didn't set in until I slept on it. I can't hardly believe this was 8 years ago. (URL) at that point ldglite already had experimental support for the similar gleps code that seems to have (...) (13 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) There must be a way to weld all those polygons together and do vertex shading, but I'm sure its no 5 minute programming exercise. --Bram (13 years ago, 1-Apr-11, to lugnet.cad.dev)


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