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 CAD / Development / *16301 (-5)
  Possible (minor) contradiction in the specs
 
Hi all, Not sure if this is the correct group for this, but I was wondering about a possible contradiction in the specs. I started working on a translation of my LD4DStudio renderer in C++ in means of a refresher course. While starting this up I (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
 
  LDPattern  [DAT]
 
I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) <snip> (...) Thanks for the insight, Actually the more 'local' feel to interfaces is the reason why I'm a bit more leaning towards wxWidgets at the moment, it uses native controls where possible on all platforms. But Qt is clearly more (...) (14 years ago, 2-Jun-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
I know you've already mostly decided on a direction, but I figured I'd throw in my two cents. LDView takes a different tack for cross-platform support: all the back-end code is cross-platform C++, but the UI code is platform-specific. So my Windows (...) (14 years ago, 1-Jun-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) <snip> (...) Hi Roland, I use Qt (free) with static binding for LPub4. It works pretty well, and is well organized, but the learning curve is big (but not too steep). Kevin (14 years ago, 1-Jun-10, to lugnet.cad.dev)


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