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 CAD / Development / *14011 (-10)
  Re: LDGLite (on OS X) and Bricksmith
 
(...) ImageMagick is available for OS X, but it isn't installed by default. And I think it requires X11, which also isn't installed by default. ftp://ftp.imagemagic...k/binaries (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) Yes, exactly. The LDraw file is case-insensitive so the onus is on the programmer to provide for this on case sensitive OS's -Orion (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I don't have a Mac, but if your file system is case sensitive (like most Unix file systems are), then that might be the cause of the problem. LDraw files assume a case-insensitive file system, or an application that's smart enough to deal with (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you ever get ambitious, LDView has automatic tiling support built in to generate images of arbitrary size. You can take a look at my tiling code (although it's pretty spread out, which might make it difficult to track down all of it). (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) I do have the parts that came with the Bricksmith download. I placed the folder in the /Library directory. I believe I have set both applications to look at that location. After some further experimenting, I have now found some files that (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite for OS X 1.0.18 now available
 
(...) Um, sorta, kinda. I think it always handled them when they were in "quotes", but now I fixed up at least the L3 parser to deal with the new MLCad and BrickSmith style without the quotes. However, I've got to learn lex and yacc to modify the (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Sounds like it can't find the parts. For ldglite, you can use the instructions here. For BrickSmith, I suspect your best bet is to use the one that comes with the parts. (URL) luck, Don (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Ah. I was using cvs -d:pserver:anonymous...bricksmith checkout bricksmith instead of cvs -d:pserver:anonymous...bricksmith checkout Bricksmith (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  How do I get these new applications working?
 
It is good to see new LDRAW applications (Bricksmith 1.0, LDGLite 1.1.18) coming out for the Mac. However, I can't seem to get either of them to display some of the .dat files I've collected from various sources. I have viewed them using MLCad on a (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)


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